// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtRevoluteJoint.h" #include "PsUtilities.h" #include "ExtConstraintHelper.h" #include "CmRenderOutput.h" #include "PsMathUtils.h" namespace physx { namespace Ext { PxU32 RevoluteJointSolverPrep(Px1DConstraint* constraints, PxVec3& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale &invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w) { const RevoluteJointData& data = *reinterpret_cast(constantBlock); invMassScale = data.invMassScale; const PxJointAngularLimitPair& limit = data.limit; bool limitEnabled = data.jointFlags & PxRevoluteJointFlag::eLIMIT_ENABLED; bool limitIsLocked = limitEnabled && limit.lower >= limit.upper; PxTransform cA2w = bA2w * data.c2b[0]; PxTransform cB2w = bB2w * data.c2b[1]; if(cB2w.q.dot(cA2w.q)<0.f) cB2w.q = -cB2w.q; body0WorldOffset = cB2w.p-bA2w.p; Ext::joint::ConstraintHelper ch(constraints, cB2w.p - bA2w.p, cB2w.p - bB2w.p); ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, PxU32(limitIsLocked ? 7 : 6)); if(limitIsLocked) return ch.getCount(); PxVec3 axis = cA2w.rotate(PxVec3(1.f,0,0)); if(data.jointFlags & PxRevoluteJointFlag::eDRIVE_ENABLED) { Px1DConstraint *c = ch.getConstraintRow(); c->solveHint = PxConstraintSolveHint::eNONE; c->linear0 = PxVec3(0); c->angular0 = -axis; c->linear1 = PxVec3(0); c->angular1 = -axis * data.driveGearRatio; c->velocityTarget = data.driveVelocity; c->minImpulse = -data.driveForceLimit; c->maxImpulse = data.driveForceLimit; if(data.jointFlags & PxRevoluteJointFlag::eDRIVE_FREESPIN) { if(data.driveVelocity > 0) c->minImpulse = 0; if(data.driveVelocity < 0) c->maxImpulse = 0; } c->flags |= Px1DConstraintFlag::eHAS_DRIVE_LIMIT; } if(limitEnabled) { // PT: rotation part of "const PxTransform cB2cA = cA2w.transformInv(cB2w);" const PxQuat cB2cAq = cA2w.q.getConjugate() * cB2w.q; // PT: twist part of "Ps::separateSwingTwist(cB2cAq,swing,twist)" (more or less) PxQuat twist(cB2cAq.x,0,0,cB2cAq.w); PxReal magnitude = twist.normalize(); PxReal tqPhi = physx::intrinsics::fsel(magnitude - 1e-6f, twist.x / (1.0f + twist.w), 0.f); ch.quarterAnglePair(tqPhi, data.tqLow, data.tqHigh, data.tqPad, axis, limit); } return ch.getCount(); } }//namespace } //~PX_SERIALIZATION