// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxAllocatorCallback.h" #include "PxStringTableExt.h" #include "PxProfileAllocatorWrapper.h" //tools for using a custom allocator #include "PsString.h" #include "PsUserAllocated.h" #include "CmPhysXCommon.h" namespace physx { using namespace physx::profile; class PxStringTableImpl : public PxStringTable, public Ps::UserAllocated { typedef PxProfileHashMap THashMapType; PxProfileAllocatorWrapper mWrapper; THashMapType mHashMap; public: PxStringTableImpl( PxAllocatorCallback& inAllocator ) : mWrapper ( inAllocator ) , mHashMap ( mWrapper ) { } virtual ~PxStringTableImpl() { for ( THashMapType::Iterator iter = mHashMap.getIterator(); iter.done() == false; ++iter ) PX_PROFILE_DELETE( mWrapper, const_cast( iter->first ) ); mHashMap.clear(); } virtual const char* allocateStr( const char* inSrc ) { if ( inSrc == NULL ) inSrc = ""; const THashMapType::Entry* existing( mHashMap.find( inSrc ) ); if ( existing == NULL ) { size_t len( strlen( inSrc ) ); len += 1; char* newMem = reinterpret_cast(mWrapper.getAllocator().allocate( len, "PxStringTableImpl: const char*", __FILE__, __LINE__ )); physx::shdfnd::strlcpy( newMem, len, inSrc ); mHashMap.insert( newMem, 1 ); return newMem; } else { ++const_cast(existing)->second; return existing->first; } } /** * Release the string table and all the strings associated with it. */ virtual void release() { PX_PROFILE_DELETE( mWrapper.getAllocator(), this ); } }; PxStringTable& PxStringTableExt::createStringTable( PxAllocatorCallback& inAllocator ) { return *PX_PROFILE_NEW( inAllocator, PxStringTableImpl )( inAllocator ); } }