// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtPrismaticJoint.h" #include "ExtConstraintHelper.h" #include "CmRenderOutput.h" namespace physx { namespace Ext { PxU32 PrismaticJointSolverPrep(Px1DConstraint* constraints, PxVec3& body0WorldOffset, PxU32 maxConstraints, PxConstraintInvMassScale &invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w) { PX_UNUSED(maxConstraints); const PrismaticJointData& data = *reinterpret_cast(constantBlock); invMassScale = data.invMassScale; PxTransform cA2w = bA2w.transform(data.c2b[0]); PxTransform cB2w = bB2w.transform(data.c2b[1]); bool limitEnabled = data.jointFlags & PxPrismaticJointFlag::eLIMIT_ENABLED; const PxJointLinearLimitPair &limit = data.limit; bool limitIsLocked = limitEnabled && limit.lower >= limit.upper; PxVec3 bOriginInA = cA2w.transformInv(cB2w.p); body0WorldOffset = cB2w.p-bA2w.p; joint::ConstraintHelper ch(constraints,cB2w.p-bA2w.p, cB2w.p-bB2w.p); ch.prepareLockedAxes(cA2w.q, cB2w.q, bOriginInA, limitIsLocked ? 7ul : 6ul, 7ul); if(limitEnabled && !limitIsLocked) { PxVec3 axis = cA2w.rotate(PxVec3(1.f,0,0)); PxReal ordinate = bOriginInA.x; ch.linearLimit(axis, ordinate, limit.upper, limit); ch.linearLimit(-axis, -ordinate, -limit.lower, limit); } return ch.getCount(); } }//namespace } //~PX_SERIALIZATION