// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NP_PRISMATICJOINTCONSTRAINT_H #define NP_PRISMATICJOINTCONSTRAINT_H #include "ExtJoint.h" #include "PxPrismaticJoint.h" #include "PxTolerancesScale.h" #include "CmUtils.h" namespace physx { struct PxPrismaticJointGeneratedValues; namespace Ext { struct PrismaticJointData : public JointData { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== PxJointLinearLimitPair limit; PxReal projectionLinearTolerance; PxReal projectionAngularTolerance; PxPrismaticJointFlags jointFlags; // forestall compiler complaints about not being able to generate a constructor private: PrismaticJointData(const PxJointLinearLimitPair &pair): limit(pair) {} }; typedef Joint PrismaticJointT; class PrismaticJoint : public PrismaticJointT { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION PrismaticJoint(PxBaseFlags baseFlags) : PrismaticJointT(baseFlags) {} virtual void exportExtraData(PxSerializationContext& context); void importExtraData(PxDeserializationContext& context); void resolveReferences(PxDeserializationContext& context); static PrismaticJoint* createObject(PxU8*& address, PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION virtual ~PrismaticJoint() { if(getBaseFlags()&PxBaseFlag::eOWNS_MEMORY) PX_FREE(mData); } PrismaticJoint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : PrismaticJointT(PxJointConcreteType::ePRISMATIC, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE) { PrismaticJointData* data = reinterpret_cast(PX_ALLOC(sizeof(PrismaticJointData), "PrismaticJointData")); Cm::markSerializedMem(data, sizeof(PrismaticJointData)); mData = data; data->limit = PxJointLinearLimitPair(scale, -PX_MAX_F32/3, PX_MAX_F32/3); data->projectionLinearTolerance = 1e10f; data->projectionAngularTolerance = PxPi; data->jointFlags = PxPrismaticJointFlags(); initCommonData(*data, actor0, localFrame0, actor1, localFrame1); } PxReal getPosition() const { return getRelativeTransform().p.x; } PxReal getVelocity() const { return getRelativeLinearVelocity().x; } void setProjectionAngularTolerance(PxReal tolerance); PxReal getProjectionAngularTolerance() const; void setProjectionLinearTolerance(PxReal tolerance); PxReal getProjectionLinearTolerance() const; PxJointLinearLimitPair getLimit() const; void setLimit(const PxJointLinearLimitPair& limit); PxPrismaticJointFlags getPrismaticJointFlags(void) const; void setPrismaticJointFlags(PxPrismaticJointFlags flags); void setPrismaticJointFlag(PxPrismaticJointFlag::Enum flag, bool value); bool attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1); static const PxConstraintShaderTable& getConstraintShaderTable() { return sShaders; } virtual PxConstraintSolverPrep getPrep() const { return sShaders.solverPrep; } private: PX_FORCE_INLINE PrismaticJointData& data() const { return *static_cast(mData); } static PxConstraintShaderTable sShaders; }; } // namespace Ext namespace Ext { extern "C" PxU32 PrismaticJointSolverPrep(Px1DConstraint* constraints, PxVec3& body0WorldOffset, PxU32 maxConstraints, PxConstraintInvMassScale& invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w); // global function to share the joint shaders with API capture extern "C" const PxConstraintShaderTable* GetPrismaticJointShaderTable(); } } #endif