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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtDistanceJoint.h" #include "common/PxSerialFramework.h" using namespace physx; using namespace Ext; namespace physx { PxDistanceJoint* PxDistanceJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); } PxDistanceJoint* physx::PxDistanceJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxDistanceJointCreate: local frame 0 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxDistanceJointCreate: local frame 1 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxDistanceJointCreate: actors must be different"); PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is()) || (actor1 && actor1->is()), "PxD6JointCreate: at least one actor must be dynamic"); DistanceJoint* j; PX_NEW_SERIALIZED(j,DistanceJoint)(physics.getTolerancesScale(), actor0, localFrame0, actor1, localFrame1); if(j->attach(physics, actor0, actor1)) return j; PX_DELETE(j); return NULL; } PxReal DistanceJoint::getDistance() const { return getRelativeTransform().p.magnitudeSquared(); } void DistanceJoint::setMinDistance(PxReal distance) { PX_CHECK_AND_RETURN(PxIsFinite(distance), "PxDistanceJoint::setMinDistance: invalid parameter"); data().minDistance = distance; markDirty(); } PxReal DistanceJoint::getMinDistance() const { return data().minDistance; } void DistanceJoint::setMaxDistance(PxReal distance) { PX_CHECK_AND_RETURN(PxIsFinite(distance), "PxDistanceJoint::setMaxDistance: invalid parameter"); data().maxDistance = distance; markDirty(); } PxReal DistanceJoint::getMaxDistance() const { return data().maxDistance; } void DistanceJoint::setTolerance(PxReal tolerance) { PX_CHECK_AND_RETURN(PxIsFinite(tolerance), "PxDistanceJoint::setTolerance: invalid parameter"); data().tolerance = tolerance; markDirty(); } PxReal DistanceJoint::getTolerance() const { return data().tolerance; } void DistanceJoint::setStiffness(PxReal stiffness) { PX_CHECK_AND_RETURN(PxIsFinite(stiffness), "PxDistanceJoint::setStiffness: invalid parameter"); data().stiffness = stiffness; markDirty(); } PxReal DistanceJoint::getStiffness() const { return data().stiffness; } void DistanceJoint::setDamping(PxReal damping) { PX_CHECK_AND_RETURN(PxIsFinite(damping), "PxDistanceJoint::setDamping: invalid parameter"); data().damping = damping; markDirty(); } PxReal DistanceJoint::getDamping() const { return data().damping; } PxDistanceJointFlags DistanceJoint::getDistanceJointFlags(void) const { return data().jointFlags; } void DistanceJoint::setDistanceJointFlags(PxDistanceJointFlags flags) { data().jointFlags = flags; markDirty(); } void DistanceJoint::setDistanceJointFlag(PxDistanceJointFlag::Enum flag, bool value) { if(value) data().jointFlags |= flag; else data().jointFlags &= ~flag; markDirty(); } namespace { void DistanceJointVisualize(PxConstraintVisualizer& /*viz*/, const void* /*constantBlock*/, const PxTransform& /*body0Transform*/, const PxTransform& /*body1Transform*/, PxU32 /*flags*/) { } void DistanceJointProject(const void* /*constantBlock*/, PxTransform& /*bodyAToWorld*/, PxTransform& /*bodyBToWorld*/, bool /*projectToA*/) { // TODO } } bool Ext::DistanceJoint::attach(PxPhysics &physics, PxRigidActor* actor0, PxRigidActor* actor1) { mPxConstraint = physics.createConstraint(actor0, actor1, *this, sShaders, sizeof(DistanceJointData)); return mPxConstraint!=NULL; } void DistanceJoint::exportExtraData(PxSerializationContext& stream) { if(mData) { stream.alignData(PX_SERIAL_ALIGN); stream.writeData(mData, sizeof(DistanceJointData)); } stream.writeName(mName); } void DistanceJoint::importExtraData(PxDeserializationContext& context) { if(mData) mData = context.readExtraData(); context.readName(mName); } void DistanceJoint::resolveReferences(PxDeserializationContext& context) { setPxConstraint(resolveConstraintPtr(context, getPxConstraint(), getConnector(), sShaders)); } DistanceJoint* DistanceJoint::createObject(PxU8*& address, PxDeserializationContext& context) { DistanceJoint* obj = new (address) DistanceJoint(PxBaseFlag::eIS_RELEASABLE); address += sizeof(DistanceJoint); obj->importExtraData(context); obj->resolveReferences(context); return obj; } // global function to share the joint shaders with API capture const PxConstraintShaderTable* Ext::GetDistanceJointShaderTable() { return &DistanceJoint::getConstraintShaderTable(); } //~PX_SERIALIZATION PxConstraintShaderTable Ext::DistanceJoint::sShaders = { Ext::DistanceJointSolverPrep, DistanceJointProject, DistanceJointVisualize, PxConstraintFlag::Enum(0) };