// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_EXTENSIONS_NP_DEFAULT_CPU_DISPATCHER_H #define PX_PHYSICS_EXTENSIONS_NP_DEFAULT_CPU_DISPATCHER_H #include "CmPhysXCommon.h" #include "PsUserAllocated.h" #include "PsSync.h" #include "PsSList.h" #include "PxDefaultCpuDispatcher.h" #include "ExtSharedQueueEntryPool.h" #include "foundation/PxProfiler.h" #include "task/PxTask.h" namespace physx { namespace Ext { class CpuWorkerThread; #if PX_VC #pragma warning(push) #pragma warning(disable:4324) // Padding was added at the end of a structure because of a __declspec(align) value. #endif // Because of the SList member I assume class DefaultCpuDispatcher : public PxDefaultCpuDispatcher, public Ps::UserAllocated { friend class TaskQueueHelper; private: DefaultCpuDispatcher() : mQueueEntryPool(0) {} ~DefaultCpuDispatcher(); public: DefaultCpuDispatcher(PxU32 numThreads, PxU32* affinityMasks); //--------------------------------------------------------------------------------- // PxCpuDispatcher implementation //--------------------------------------------------------------------------------- virtual void submitTask(PxBaseTask& task); virtual PxU32 getWorkerCount() const { return mNumThreads; } //--------------------------------------------------------------------------------- // PxDefaultCpuDispatcher implementation //--------------------------------------------------------------------------------- virtual void release(); virtual void setRunProfiled(bool runProfiled) { mRunProfiled = runProfiled; } virtual bool getRunProfiled() const { return mRunProfiled; } //--------------------------------------------------------------------------------- // DefaultCpuDispatcher //--------------------------------------------------------------------------------- PxBaseTask* getJob(); PxBaseTask* stealJob(); PxBaseTask* fetchNextTask(); PX_FORCE_INLINE void runTask(PxBaseTask& task) { #if PX_SUPPORT_PXTASK_PROFILING if(mRunProfiled) { PX_PROFILE_ZONE(task.getName(), task.getContextId()); task.run(); } else #endif task.run(); } void waitForWork() { mWorkReady.wait(); } void resetWakeSignal(); static void getAffinityMasks(PxU32* affinityMasks, PxU32 threadCount); protected: CpuWorkerThread* mWorkerThreads; SharedQueueEntryPool<> mQueueEntryPool; Ps::SList mJobList; Ps::Sync mWorkReady; PxU8* mThreadNames; PxU32 mNumThreads; bool mShuttingDown; bool mRunProfiled; }; #if PX_VC #pragma warning(pop) #endif } // namespace Ext } #endif