// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtD6Joint.h" #include "ExtConstraintHelper.h" #include "CmConeLimitHelper.h" namespace physx { namespace Ext { PxU32 D6JointSolverPrep(Px1DConstraint* constraints, PxVec3& body0WorldOffset, PxU32 maxConstraints, PxConstraintInvMassScale& invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w) { PX_UNUSED(maxConstraints); using namespace joint; PX_UNUSED(maxConstraints); const D6JointData& data = *reinterpret_cast(constantBlock); invMassScale = data.invMassScale; const PxU32 SWING1_FLAG = 1<0 ? data.drivePosition.q : -data.drivePosition.q; const PxVec3& v = data.driveAngularVelocity; PxQuat delta = d2cA_q.getConjugate() * cB2cA.q; if(driving & (1< data.linearMinDist) g.linearLimit(limitDir * (1.0f/distance), distance, data.linearLimit.value, data.linearLimit); } // we handle specially the case of just one swing dof locked PxU32 angularLocked = locked & ANGULAR_MASK; if(angularLocked == SWING1_FLAG) { g.angularHard(bX.cross(aZ), -bX.dot(aZ)); locked &= ~SWING1_FLAG; } else if(angularLocked == SWING2_FLAG) { locked &= ~SWING2_FLAG; g.angularHard(bX.cross(aY), -bX.dot(aY)); } g.prepareLockedAxes(cA2w.q, cB2w.q, cB2cA.p,locked&7, locked>>3); return g.getCount(); } }//namespace }