// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxPhysXConfig.h" #if PX_USE_CLOTH_API #include "foundation/PxVec4.h" #include "foundation/PxMemory.h" #include "foundation/PxStrideIterator.h" #include "extensions/PxClothTetherCooker.h" #include "PsArray.h" // from shared foundation #include using namespace physx; struct physx::PxClothSimpleTetherCookerImpl { PxClothSimpleTetherCookerImpl(const PxClothMeshDesc& desc); void getTetherData(PxU32* userTetherAnchors, PxReal* userTetherLengths) const; public: // output shdfnd::Array mTetherAnchors; shdfnd::Array mTetherLengths; protected: void createTetherData(const PxClothMeshDesc &desc); }; PxClothSimpleTetherCooker::PxClothSimpleTetherCooker(const PxClothMeshDesc& desc) : mImpl(new PxClothSimpleTetherCookerImpl(desc)) { } PxClothSimpleTetherCooker::~PxClothSimpleTetherCooker() { delete mImpl; } void PxClothSimpleTetherCooker::getTetherData(PxU32* userTetherAnchors, PxReal* userTetherLengths) const { mImpl->getTetherData(userTetherAnchors, userTetherLengths); } /////////////////////////////////////////////////////////////////////////////// PxClothSimpleTetherCookerImpl::PxClothSimpleTetherCookerImpl(const PxClothMeshDesc &desc) { createTetherData(desc); } /////////////////////////////////////////////////////////////////////////////// void PxClothSimpleTetherCookerImpl::createTetherData(const PxClothMeshDesc &desc) { PxU32 numParticles = desc.points.count; if (!desc.invMasses.data) return; // assemble points shdfnd::Array particles; particles.reserve(numParticles); PxStrideIterator pIt(reinterpret_cast(desc.points.data), desc.points.stride); PxStrideIterator wIt(reinterpret_cast(desc.invMasses.data), desc.invMasses.stride); for(PxU32 i=0; i attachedIndices; for(PxU32 i=0; i < numParticles; ++i) if(particles[i].w == 0.0f) attachedIndices.pushBack(i); PxU32 n = attachedIndices.empty() ? 0 : numParticles; for(PxU32 i=0; i < n; ++i) { mTetherAnchors.reserve(numParticles); mTetherLengths.reserve(numParticles); PxVec3 position = reinterpret_cast(particles[i]); float minSqrDist = FLT_MAX; PxU32 minIndex = numParticles; const PxU32 *aIt, *aEnd = attachedIndices.end(); for(aIt = attachedIndices.begin(); aIt != aEnd; ++aIt) { float sqrDist = (reinterpret_cast( particles[*aIt]) - position).magnitudeSquared(); if(minSqrDist > sqrDist) { minSqrDist = sqrDist; minIndex = *aIt; } } mTetherAnchors.pushBack(minIndex); mTetherLengths.pushBack(PxSqrt(minSqrDist)); } PX_ASSERT(mTetherAnchors.size() == mTetherLengths.size()); } /////////////////////////////////////////////////////////////////////////////// void PxClothSimpleTetherCookerImpl::getTetherData(PxU32* userTetherAnchors, PxReal* userTetherLengths) const { PxMemCopy(userTetherAnchors, mTetherAnchors.begin(), mTetherAnchors.size() * sizeof(PxU32)); PxMemCopy(userTetherLengths, mTetherLengths.begin(), mTetherLengths.size() * sizeof(PxReal)); } #endif //PX_USE_CLOTH_API