// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxBounds3.h" #include "PxBroadPhaseExt.h" #include "PsFoundation.h" #include "CmPhysXCommon.h" using namespace physx; PxU32 PxBroadPhaseExt::createRegionsFromWorldBounds(PxBounds3* regions, const PxBounds3& globalBounds, PxU32 nbSubdiv, PxU32 upAxis) { PX_CHECK_MSG(globalBounds.isValid(), "PxBroadPhaseExt::createRegionsFromWorldBounds(): invalid bounds provided!"); PX_CHECK_MSG(upAxis<3, "PxBroadPhaseExt::createRegionsFromWorldBounds(): invalid up-axis provided!"); const PxVec3& min = globalBounds.minimum; const PxVec3& max = globalBounds.maximum; const float dx = (max.x - min.x) / float(nbSubdiv); const float dy = (max.y - min.y) / float(nbSubdiv); const float dz = (max.z - min.z) / float(nbSubdiv); PxU32 nbRegions = 0; PxVec3 currentMin, currentMax; for(PxU32 j=0;j