// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_COLLISION_TriangleMeshBUILDER #define PX_COLLISION_TriangleMeshBUILDER #include "GuMeshData.h" #include "cooking/PxCooking.h" namespace physx { namespace Gu { class EdgeListBuilder; } class TriangleMeshBuilder { public: TriangleMeshBuilder(Gu::TriangleMeshData& mesh, const PxCookingParams& params); virtual ~TriangleMeshBuilder(); virtual PxMeshMidPhase::Enum getMidphaseID() const = 0; // Called by base code when midphase structure should be built virtual void createMidPhaseStructure() = 0; // Called by base code when midphase structure should be saved virtual void saveMidPhaseStructure(PxOutputStream& stream) const = 0; // Called by base code when mesh index format has changed and the change should be reflected in midphase structure virtual void onMeshIndexFormatChange() {} bool cleanMesh(bool validate, PxTriangleMeshCookingResult::Enum* condition); void remapTopology(const PxU32* order); void createSharedEdgeData(bool buildAdjacencies, bool buildActiveEdges); void recordTriangleIndices(); void createGRBMidPhaseAndData(const PxU32 originalTriangleCount); void createGRBData(); bool loadFromDesc(const PxTriangleMeshDesc&, PxTriangleMeshCookingResult::Enum* condition ,bool validate = false); bool save(PxOutputStream& stream, bool platformMismatch, const PxCookingParams& params) const; void checkMeshIndicesSize(); PX_FORCE_INLINE Gu::TriangleMeshData& getMeshData() { return mMeshData; } protected: void computeLocalBounds(); bool importMesh(const PxTriangleMeshDesc& desc, const PxCookingParams& params, PxTriangleMeshCookingResult::Enum* condition ,bool validate = false); TriangleMeshBuilder& operator=(const TriangleMeshBuilder&); Gu::EdgeListBuilder* edgeList; const PxCookingParams& mParams; Gu::TriangleMeshData& mMeshData; void releaseEdgeList(); void createEdgeList(); }; class RTreeTriangleMeshBuilder : public TriangleMeshBuilder { public: RTreeTriangleMeshBuilder(const PxCookingParams& params); virtual ~RTreeTriangleMeshBuilder(); virtual PxMeshMidPhase::Enum getMidphaseID() const { return PxMeshMidPhase::eBVH33; } virtual void createMidPhaseStructure(); virtual void saveMidPhaseStructure(PxOutputStream& stream) const; Gu::RTreeTriangleData mData; }; class BV4TriangleMeshBuilder : public TriangleMeshBuilder { public: BV4TriangleMeshBuilder(const PxCookingParams& params); virtual ~BV4TriangleMeshBuilder(); virtual PxMeshMidPhase::Enum getMidphaseID() const { return PxMeshMidPhase::eBVH34; } virtual void createMidPhaseStructure(); virtual void saveMidPhaseStructure(PxOutputStream& stream) const; virtual void onMeshIndexFormatChange(); Gu::BV4TriangleData mData; }; class BV32TriangleMeshBuilder { public: static void createMidPhaseStructure(const PxCookingParams& params, Gu::TriangleMeshData& meshData, Gu::BV32Tree& bv32Tree); static void saveMidPhaseStructure(Gu::BV32Tree* tree, PxOutputStream& stream); }; } #endif