// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CONVEXPOLYGONSBUILDER_H #define PX_CONVEXPOLYGONSBUILDER_H #include "ConvexHullBuilder.h" namespace physx { ////////////////////////////////////////////////////////////////////////// // extended convex hull builder for a case where we build polygons from input triangles class ConvexPolygonsBuilder : public ConvexHullBuilder { public: ConvexPolygonsBuilder(Gu::ConvexHullData* hull, const bool buildGRBData); ~ConvexPolygonsBuilder(); bool computeHullPolygons(const PxU32& nbVerts,const PxVec3* verts, const PxU32& nbTriangles, const PxU32* triangles); PX_INLINE PxU32 getNbFaces()const { return mNbHullFaces; } PX_INLINE const HullTriangleData* getFaces() const { return mFaces; } private: bool createPolygonData(); bool createTrianglesFromPolygons(); private: PxU32 mNbHullFaces; //!< Number of faces in the convex hull HullTriangleData* mFaces; //!< Triangles. }; } #endif // PX_CONVEXHULLBUILDER_H