// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_COLLISION_CONVEXMESHBUILDER #define PX_COLLISION_CONVEXMESHBUILDER #include "GuConvexMeshData.h" #include "PxCooking.h" #include "ConvexPolygonsBuilder.h" namespace physx { ////////////////////////////////////////////////////////////////////////// // Convex mesh builder, creates the convex mesh from given polygons and creates internal data class ConvexMeshBuilder { public: ConvexMeshBuilder(const bool buildGRBData); ~ConvexMeshBuilder(); // loads the computed or given convex hull from descriptor. // the descriptor does contain polygons directly, triangles are not allowed bool build(const PxConvexMeshDesc&, PxU32 gaussMapVertexLimit, bool validateOnly = false, ConvexHullLib* hullLib = NULL); // save the convex mesh into stream bool save(PxOutputStream& stream, bool platformMismatch) const; // copy the convex mesh into internal convex mesh, which can be directly used then bool copy(Gu::ConvexHullData& convexData, PxU32& nb); // loads the convex mesh from given polygons bool loadConvexHull(const PxConvexMeshDesc&, ConvexHullLib* hullLib); // computed hull polygons from given triangles bool computeHullPolygons(const PxU32& nbVerts,const PxVec3* verts, const PxU32& nbTriangles, const PxU32* triangles, PxAllocatorCallback& inAllocator, PxU32& outNbVerts, PxVec3*& outVertices, PxU32& nbIndices, PxU32*& indices, PxU32& nbPolygons, PxHullPolygon*& polygons); // compute big convex data bool computeGaussMaps(); // compute mass, inertia tensor void computeMassInfo(bool lowerPrecision); // TEST_INTERNAL_OBJECTS // internal objects void computeInternalObjects(); //~TEST_INTERNAL_OBJECTS // return computed mass PxReal getMass() const { return mMass; } // return computed inertia tensor const PxMat33& getInertia() const { return mInertia; } // return big convex data BigConvexData* getBigConvexData() const { return mBigConvexData; } // set big convex data void setBigConvexData(BigConvexData* data) { mBigConvexData = data; } mutable ConvexPolygonsBuilder hullBuilder; protected: Gu::ConvexHullData mHullData; BigConvexData* mBigConvexData; //!< optional, only for large meshes! PT: redundant with ptr in chull data? Could also be end of other buffer PxReal mMass; //this is mass assuming a unit density that can be scaled by instances! PxMat33 mInertia; //in local space of mesh! }; } #endif