// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CONVEXHULLBUILDER_H #define PX_CONVEXHULLBUILDER_H #include "GuConvexMeshData.h" #include "PsUserAllocated.h" #include "PxCooking.h" namespace physx { struct PxHullPolygon; namespace Gu { struct EdgeDescData; struct ConvexHullData; } // namespace Gu struct HullTriangleData { PxU32 mRef[3]; }; class ConvexHullBuilder : public Ps::UserAllocated { public: ConvexHullBuilder(Gu::ConvexHullData* hull, const bool buildGRBData); ~ConvexHullBuilder(); bool init(PxU32 nbVerts, const PxVec3* verts, const PxU32* indices, const PxU32 nbIndices, const PxU32 nbPolygons, const PxHullPolygon* hullPolygons, PxU32 gaussMapVertexLimit, bool doValidation = true, bool userPolygons = false); bool save(PxOutputStream& stream, bool platformMismatch) const; bool copy(Gu::ConvexHullData& hullData); bool createEdgeList(bool doValidation, PxU32 nbEdges, bool prepareBigHullData); bool checkHullPolygons() const; bool calculateVertexMapTable(PxU32 nbPolygons, bool userPolygons = false); PX_INLINE PxU32 computeNbPolygons() const { PX_ASSERT(mHull->mNbPolygons); return mHull->mNbPolygons; } PxVec3* mHullDataHullVertices; Gu::HullPolygonData* mHullDataPolygons; PxU8* mHullDataVertexData8; PxU8* mHullDataFacesByEdges8; PxU8* mHullDataFacesByVertices8; PxU8* mHullDataFacesByAllEdges8; // data used fom big hull valencies computation PxU16* mEdgeData16; //!< Edge indices indexed by hull polygons PxU16* mEdges; //!< Edge to vertex mapping Gu::ConvexHullData* mHull; bool mBuildGRBData; protected: bool computeGeomCenter(PxVec3& , PxU32 numFaces, HullTriangleData* faces) const; }; } #endif // PX_CONVEXHULLBUILDER_H