// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_EDGELIST #define PX_EDGELIST // PT: this file should be moved to cooking lib #include "foundation/Px.h" #include "PsUserAllocated.h" // Data/code shared with LL #include "GuEdgeListData.h" namespace physx { namespace Gu { //! The edge-list creation structure. struct EDGELISTCREATE { EDGELISTCREATE() : NbFaces (0), DFaces (NULL), WFaces (NULL), FacesToEdges (false), EdgesToFaces (false), Verts (NULL), Epsilon (0.1f) {} PxU32 NbFaces; //!< Number of faces in source topo const PxU32* DFaces; //!< List of faces (dwords) or NULL const PxU16* WFaces; //!< List of faces (words) or NULL bool FacesToEdges; bool EdgesToFaces; const PxVec3* Verts; float Epsilon; }; class EdgeList : public Ps::UserAllocated { public: EdgeList(); ~EdgeList(); bool load(PxInputStream& stream); // Data access PX_INLINE PxU32 getNbEdges() const { return mData.mNbEdges; } PX_INLINE const Gu::EdgeData* getEdges() const { return mData.mEdges; } PX_INLINE const Gu::EdgeData& getEdge(PxU32 edge_index) const { return mData.mEdges[edge_index]; } // PX_INLINE PxU32 getNbFaces() const { return mData.mNbFaces; } PX_INLINE const Gu::EdgeTriangleData* getEdgeTriangles() const { return mData.mEdgeFaces; } PX_INLINE const Gu::EdgeTriangleData& getEdgeTriangle(PxU32 face_index) const { return mData.mEdgeFaces[face_index]; } // PX_INLINE const Gu::EdgeDescData* getEdgeToTriangles() const { return mData.mEdgeToTriangles; } PX_INLINE const Gu::EdgeDescData& getEdgeToTriangles(PxU32 edge_index) const { return mData.mEdgeToTriangles[edge_index]; } PX_INLINE const PxU32* getFacesByEdges() const { return mData.mFacesByEdges; } PX_INLINE PxU32 getFacesByEdges(PxU32 face_index) const { return mData.mFacesByEdges[face_index]; } protected: Gu::EdgeListData mData; //!< Pointer to edgelist data }; class EdgeListBuilder : public EdgeList { public: EdgeListBuilder(); ~EdgeListBuilder(); bool init(const EDGELISTCREATE& create); private: bool createFacesToEdges(PxU32 nb_faces, const PxU32* dfaces, const PxU16* wfaces); bool createEdgesToFaces(PxU32 nb_faces, const PxU32* dfaces, const PxU16* wfaces); bool computeActiveEdges(PxU32 nb_faces, const PxU32* dfaces, const PxU16* wfaces, const PxVec3* verts, float epsilon); }; } } #endif