// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "NpParticleSystem.h" #if PX_USE_PARTICLE_SYSTEM_API #include "PsFoundation.h" #include "NpPhysics.h" #include "NpScene.h" #include "NpWriteCheck.h" #include "PsArray.h" using namespace physx; NpParticleSystem::NpParticleSystem(PxU32 maxParticles, bool perParticleRestOffset) : ParticleSystemTemplateClass(PxConcreteType::ePARTICLE_SYSTEM, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE, PxActorType::ePARTICLE_SYSTEM, maxParticles, perParticleRestOffset) {} NpParticleSystem::~NpParticleSystem() {} // PX_SERIALIZATION NpParticleSystem* NpParticleSystem::createObject(PxU8*& address, PxDeserializationContext& context) { NpParticleSystem* obj = new (address) NpParticleSystem(PxBaseFlag::eIS_RELEASABLE); address += sizeof(NpParticleSystem); obj->importExtraData(context); obj->resolveReferences(context); return obj; } //~PX_SERIALIZATION void NpParticleSystem::setParticleReadDataFlag(PxParticleReadDataFlag::Enum flag, bool val) { NP_WRITE_CHECK(getNpScene()); PX_CHECK_AND_RETURN( flag != PxParticleReadDataFlag::eDENSITY_BUFFER, "ParticleSystem has unsupported PxParticleReadDataFlag::eDENSITY_BUFFER set."); NpParticleSystemT::setParticleReadDataFlag(flag, val); } #endif