// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NP_PARTICLE_FLUID_READ_DATA #define PX_PHYSICS_NP_PARTICLE_FLUID_READ_DATA #include "PxParticleFluidReadData.h" #include "PsFoundation.h" namespace physx { class NpParticleFluidReadData : public PxParticleFluidReadData, public Ps::UserAllocated { public: NpParticleFluidReadData() : mIsLocked(false), mFlags(PxDataAccessFlag::eREADABLE) { strncpy(mLastLockedName, "UNDEFINED", sBufferLength); } virtual ~NpParticleFluidReadData() {} // implementation for PxLockedData virtual void setDataAccessFlags(PxDataAccessFlags flags) { mFlags = flags; } virtual PxDataAccessFlags getDataAccessFlags() { return mFlags; } virtual void unlock() { unlockFast(); } // internal methods void unlockFast() { mIsLocked = false; } void lock(const char* callerName) { if (mIsLocked) { Ps::getFoundation().error(PxErrorCode::eINVALID_OPERATION, __FILE__, __LINE__, "PxParticleReadData access through %s while its still locked by last call of %s.", callerName, mLastLockedName); PX_ALWAYS_ASSERT_MESSAGE("PxParticleReadData access violation"); } strncpy(mLastLockedName, callerName, sBufferLength); mLastLockedName[sBufferLength-1]=0; mIsLocked = true; } private: static const PxU32 sBufferLength = 128; bool mIsLocked; char mLastLockedName[sBufferLength]; PxDataAccessFlags mFlags; }; } #endif