// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #if PX_SUPPORT_GPU_PHYSX #include "PxParticleDeviceExclusive.h" #include "NpParticleSystem.h" #include "NpParticleFluid.h" using namespace physx; //-------------------------------------------------------------------------------------------------------------------// void PxParticleDeviceExclusive::enable(PxParticleBase& particleBase) { if (particleBase.is()) static_cast(particleBase.is())->enableDeviceExclusiveModeGpu(); else if (particleBase.is()) static_cast(particleBase.is())->enableDeviceExclusiveModeGpu(); } //-------------------------------------------------------------------------------------------------------------------// bool PxParticleDeviceExclusive::isEnabled(PxParticleBase& particleBase) { if (particleBase.is()) return static_cast(particleBase.is())->isDeviceExclusiveModeEnabledGpu(); else if (particleBase.is()) return static_cast(particleBase.is())->isDeviceExclusiveModeEnabledGpu(); return false; } //-------------------------------------------------------------------------------------------------------------------// void PxParticleDeviceExclusive::getReadWriteCudaBuffers(PxParticleBase& particleBase, PxCudaReadWriteParticleBuffers& buffers) { if (particleBase.is()) static_cast(particleBase.is())->getReadWriteCudaBuffersGpu(buffers); else if (particleBase.is()) static_cast(particleBase.is())->getReadWriteCudaBuffersGpu(buffers); } //-------------------------------------------------------------------------------------------------------------------// void PxParticleDeviceExclusive::setValidParticleRange(PxParticleBase& particleBase, PxU32 validParticleRange) { if (particleBase.is()) static_cast(particleBase.is())->setValidParticleRangeGpu(validParticleRange); else if (particleBase.is()) static_cast(particleBase.is())->setValidParticleRangeGpu(validParticleRange); } //-------------------------------------------------------------------------------------------------------------------// void PxParticleDeviceExclusive::setFlags(PxParticleBase& particleBase, PxParticleDeviceExclusiveFlags flags) { if (particleBase.is()) static_cast(particleBase.is())->setDeviceExclusiveModeFlagsGpu(reinterpret_cast(flags)); else if (particleBase.is()) static_cast(particleBase.is())->setDeviceExclusiveModeFlagsGpu(reinterpret_cast(flags)); } //-------------------------------------------------------------------------------------------------------------------// class physx::PxBaseTask* PxParticleDeviceExclusive::getLaunchTask(class PxParticleBase& particleBase) { if (particleBase.is()) return static_cast(particleBase.is())->getLaunchTaskGpu(); else if (particleBase.is()) return static_cast(particleBase.is())->getLaunchTaskGpu(); return NULL; } //-------------------------------------------------------------------------------------------------------------------// void PxParticleDeviceExclusive::addLaunchTaskDependent(class PxParticleBase& particleBase, class physx::PxBaseTask& dependent) { if (particleBase.is()) static_cast(particleBase.is())->addLaunchTaskDependentGpu(dependent); else if (particleBase.is()) static_cast(particleBase.is())->addLaunchTaskDependentGpu(dependent); } //-------------------------------------------------------------------------------------------------------------------// CUstream PxParticleDeviceExclusive::getCudaStream(class PxParticleBase& particleBase) { if (particleBase.is()) return (CUstream)static_cast(particleBase.is())->getCudaStreamGpu(); else if (particleBase.is()) return (CUstream)static_cast(particleBase.is())->getCudaStreamGpu(); return NULL; } //-------------------------------------------------------------------------------------------------------------------// #endif // PX_SUPPORT_GPU_PHYSX #endif // PX_USE_PARTICLE_SYSTEM_API