// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCB_SCENE_BUFFER #define PX_PHYSICS_SCB_SCENE_BUFFER #include "CmPhysXCommon.h" #include "ScScene.h" #define PxClientBehaviorFlag_eNOT_BUFFERED PxClientBehaviorFlags(0xff) namespace physx { namespace Scb { struct SceneBuffer { public: static const PxU32 sMaxNbDominanceGroups = 32; PX_INLINE SceneBuffer(); PX_INLINE void clearDominanceBuffer(); PX_INLINE void setDominancePair(PxU32 group1, PxU32 group2, const PxDominanceGroupPair& dominance); PX_INLINE bool getDominancePair(PxU32 group1, PxU32 group2, PxDominanceGroupPair& dominance) const; PX_INLINE void syncDominancePairs(Sc::Scene& scene); PX_INLINE void clearVisualizationParams(); PxReal mVisualizationParam[PxVisualizationParameter::eNUM_VALUES]; PxU8 mVisualizationParamChanged[PxVisualizationParameter::eNUM_VALUES]; PxBounds3 mVisualizationCullingBox; private: PxU32 mDominancePairFlag[sMaxNbDominanceGroups - 1]; PxU32 mDominancePairValues[sMaxNbDominanceGroups]; public: PxVec3 mGravity; PxReal mBounceThresholdVelocity; PxSceneFlags mFlags; PxU32 mSolverBatchSize; PxU32 mNumClientsCreated; Ps::Array mClientBehaviorFlags; //a value is buffered if it is not -1. }; PX_INLINE SceneBuffer::SceneBuffer() : mNumClientsCreated (0), mClientBehaviorFlags(PX_DEBUG_EXP("clientBehaviorFlags")) { clearDominanceBuffer(); clearVisualizationParams(); mClientBehaviorFlags.pushBack(PxClientBehaviorFlag_eNOT_BUFFERED); //need member for default client, PxClientBehaviorFlag_eNOT_BUFFERED means its not storing anything. } PX_FORCE_INLINE void SceneBuffer::clearDominanceBuffer() { PxMemZero(&mDominancePairFlag, (sMaxNbDominanceGroups - 1) * sizeof(PxU32)); } PX_FORCE_INLINE void SceneBuffer::clearVisualizationParams() { PxMemZero(mVisualizationParamChanged, PxVisualizationParameter::eNUM_VALUES * sizeof(PxU8)); } PX_INLINE void SceneBuffer::setDominancePair(PxU32 group1, PxU32 group2, const PxDominanceGroupPair& dominance) { PX_ASSERT(group1 != group2); PX_ASSERT(group1 < sMaxNbDominanceGroups); PX_ASSERT(group2 < sMaxNbDominanceGroups); if(group1 < group2) mDominancePairFlag[group1] |= (1 << group2); else mDominancePairFlag[group2] |= (1 << group1); if(dominance.dominance0 != 0.0f) mDominancePairValues[group1] |= (1 << group2); else mDominancePairValues[group1] &= ~(1 << group2); if(dominance.dominance1 != 0.0f) mDominancePairValues[group2] |= (1 << group1); else mDominancePairValues[group2] &= ~(1 << group1); } PX_INLINE bool SceneBuffer::getDominancePair(PxU32 group1, PxU32 group2, PxDominanceGroupPair& dominance) const { PX_ASSERT(group1 != group2); PX_ASSERT(group1 < sMaxNbDominanceGroups); PX_ASSERT(group2 < sMaxNbDominanceGroups); PxU32 isBuffered; if(group1 < group2) isBuffered = mDominancePairFlag[group1] & (1 << group2); else isBuffered = mDominancePairFlag[group2] & (1 << group1); if(!isBuffered) return false; dominance.dominance0 = PxU8((mDominancePairValues[group1] & (1 << group2)) >> group2); dominance.dominance1 = PxU8((mDominancePairValues[group2] & (1 << group1)) >> group1); return true; } PX_INLINE void SceneBuffer::syncDominancePairs(Sc::Scene& scene) { for(PxU32 i=0; i<(sMaxNbDominanceGroups - 1); i++) { if(mDominancePairFlag[i]) { for(PxU32 j=(i+1); j