// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_SCB_DEFS #define PX_PHYSICS_SCB_DEFS #include "ScbBase.h" // a Regular attribute of type T is one for which // * the SC method takes a single argument of type ArgType (defined below) // * Scb either passes that argument through, or dumps it in a buffer to flush later. // * PVD is notified when the variable changes // // For each such, we can define static methods to read and write the core and buffered variables, // and capture the buffering logic in the BufferedAccess class. // // The dummy arg is necessary here because ISO permits partial specialization of member templates // but not full specialization. // // putting just accessors and mutators here allows us to change the behavior just by varying the // BufferAccess template (e.g. to compile without buffering), and also to size-reduce that template // by passing function pointers if necessary #define SCB_REGULAR_ATTRIBUTE(_val, _type, _name) \ enum { BF_##_name = 1<<(_val) }; \ _type m##_name; \ template struct Fns<1<<(_val),Dummy> \ { \ typedef typename ArgType<_type>::Type Arg; \ enum { flag = 1<<(_val) }; \ static PX_FORCE_INLINE Arg getBuffered(const Buf& buf) { return Arg(buf.m##_name);} \ static PX_FORCE_INLINE void setBuffered(Buf& buf, Arg v) { buf.m##_name = v;} \ static PX_FORCE_INLINE Arg getCore(const Core& core) { return Arg(core.get##_name());} \ static PX_FORCE_INLINE void setCore(Core& core, Arg v) { core.set##_name(v);} \ }; #define SCB_REGULAR_ATTRIBUTE_ALIGNED(_val, _type, _name, _alignment) \ enum { BF_##_name = 1<<(_val) }; \ PX_ALIGN(_alignment, _type) m##_name; \ template struct Fns<1<<(_val),Dummy> \ { \ typedef typename ArgType<_type>::Type Arg; \ enum { flag = 1<<(_val) }; \ static PX_FORCE_INLINE Arg getBuffered(const Buf& buf) { return buf.m##_name;} \ static PX_FORCE_INLINE void setBuffered(Buf& buf, Arg v) { buf.m##_name = v;} \ static PX_FORCE_INLINE Arg getCore(const Core& core) { return core.get##_name();} \ static PX_FORCE_INLINE void setCore(Core& core, Arg v) { core.set##_name(v);} \ }; namespace physx { namespace Scb { class Scene; template struct ArgType { typedef T Type; }; template<> struct ArgType { typedef const PxVec3& Type; }; template<> struct ArgType { typedef const PxTransform& Type; }; template<> struct ArgType { typedef const PxQuat& Type; }; template<> struct ArgType { typedef const PxPlane& Type; }; template<> struct ArgType { typedef const PxFilterData& Type; }; // TODO: should be able to size-reduce this if necessary by just generating one set per // arg type instead of one per arg, by passing function pointers to the accessors/mutators/flag // instead of instancing per type. template // BaseClass: introduced to have Scb::Body use custom location for storing buffered property flags struct BufferedAccess { template static PX_FORCE_INLINE typename Fns::Arg read(const BaseClass& base, const Core& core) { return base.isBuffered(Fns::flag) ? Fns::getBuffered(*reinterpret_cast(base.getStream())) : Fns::getCore(core); } template static PX_FORCE_INLINE void write(BaseClass& base, Core& core, typename Fns::Arg v) { if(!base.isBuffering()) { Fns::setCore(core, v); #if PX_SUPPORT_PVD if(base.getControlState() == ControlState::eIN_SCENE) { Scb::Scene* scene = base.getScbScene(); PX_ASSERT(scene); scene->getScenePvdClient().updatePvdProperties(static_cast(&base)); } #endif } else { Fns::setBuffered(*reinterpret_cast(base.getStream()), v); base.markUpdated(Fns::flag); } } template static PX_FORCE_INLINE void flush(const BaseClass& base, Core& core, const Buf& buf) { if(base.isBuffered(Fns::flag)) Fns::setCore(core, Fns::getBuffered(buf)); } }; } } #endif