// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PVD_PHYSICS_CLIENT_H #define PVD_PHYSICS_CLIENT_H #if PX_SUPPORT_PVD #include "foundation/PxErrorCallback.h" #include "PxPvdClient.h" #include "PvdMetaDataPvdBinding.h" #include "NpFactory.h" #include "PsHashMap.h" #include "PsMutex.h" #include "PsPvd.h" namespace physx { class PxProfileMemoryEventBuffer; namespace Vd { class PvdPhysicsClient : public PvdClient, public PxErrorCallback, public NpFactoryListener, public shdfnd::UserAllocated { PX_NOCOPY(PvdPhysicsClient) public: PvdPhysicsClient(PsPvd* pvd); virtual ~PvdPhysicsClient(); bool isConnected() const; void onPvdConnected(); void onPvdDisconnected(); void flush(); physx::pvdsdk::PvdDataStream* getDataStream(); PvdMetaDataBinding* getMetaDataBinding(); PvdUserRenderer* getUserRender(); void sendEntireSDK(); void destroyPvdInstance(const PxPhysics* physics); // NpFactoryListener virtual void onGuMeshFactoryBufferRelease(const PxBase* object, PxType typeID); #if PX_USE_CLOTH_API virtual void onNpFactoryBufferRelease(PxClothFabric& data); #endif /// NpFactoryListener // PxErrorCallback void reportError(PxErrorCode::Enum code, const char* message, const char* file, int line); private: void createPvdInstance(const PxTriangleMesh* triMesh); void destroyPvdInstance(const PxTriangleMesh* triMesh); void createPvdInstance(const PxConvexMesh* convexMesh); void destroyPvdInstance(const PxConvexMesh* convexMesh); void createPvdInstance(const PxHeightField* heightField); void destroyPvdInstance(const PxHeightField* heightField); void createPvdInstance(const PxMaterial* mat); void destroyPvdInstance(const PxMaterial* mat); void updatePvdProperties(const PxMaterial* mat); #if PX_USE_CLOTH_API void createPvdInstance(const PxClothFabric* fabric); void destroyPvdInstance(const PxClothFabric* fabric); #endif PsPvd* mPvd; PvdDataStream* mPvdDataStream; PvdMetaDataBinding mMetaDataBinding; bool mIsConnected; }; } // namespace Vd } // namespace physx #endif // PX_SUPPORT_PVD #endif // PVD_PHYSICS_CLIENT_H