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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_META_DATA_PVD_BINDING_H #define PX_META_DATA_PVD_BINDING_H #if PX_SUPPORT_PVD #include "PxPhysXConfig.h" #include "PsArray.h" namespace physx { namespace pvdsdk { class PsPvd; class PvdDataStream; struct PvdMetaDataBindingData; } } namespace physx { namespace Sc { struct Contact; struct ClothBulkData; } namespace Vd { using namespace physx::pvdsdk; class PvdVisualizer { protected: virtual ~PvdVisualizer() { } public: virtual void visualize(PxArticulationLink& link) = 0; }; class PvdMetaDataBinding { PvdMetaDataBindingData* mBindingData; public: PvdMetaDataBinding(); ~PvdMetaDataBinding(); void registerSDKProperties(PvdDataStream& inStream); void sendAllProperties(PvdDataStream& inStream, const PxPhysics& inPhysics); void sendAllProperties(PvdDataStream& inStream, const PxScene& inScene); // per frame update void sendBeginFrame(PvdDataStream& inStream, const PxScene* inScene, PxReal simulateElapsedTime); void sendContacts(PvdDataStream& inStream, const PxScene& inScene, shdfnd::Array& inContacts); void sendContacts(PvdDataStream& inStream, const PxScene& inScene); void sendSceneQueries(PvdDataStream& inStream, const PxScene& inScene, PsPvd* pvd); void sendStats(PvdDataStream& inStream, const PxScene* inScene, void* triMeshCacheStats); void sendEndFrame(PvdDataStream& inStream, const PxScene* inScene); void createInstance(PvdDataStream& inStream, const PxMaterial& inMaterial, const PxPhysics& ownerPhysics); void sendAllProperties(PvdDataStream& inStream, const PxMaterial& inMaterial); void destroyInstance(PvdDataStream& inStream, const PxMaterial& inMaterial, const PxPhysics& ownerPhysics); void createInstance(PvdDataStream& inStream, const PxHeightField& inData, const PxPhysics& ownerPhysics); void sendAllProperties(PvdDataStream& inStream, const PxHeightField& inData); void destroyInstance(PvdDataStream& inStream, const PxHeightField& inData, const PxPhysics& ownerPhysics); void createInstance(PvdDataStream& inStream, const PxConvexMesh& inData, const PxPhysics& ownerPhysics); void destroyInstance(PvdDataStream& inStream, const PxConvexMesh& inData, const PxPhysics& ownerPhysics); void createInstance(PvdDataStream& inStream, const PxTriangleMesh& inData, const PxPhysics& ownerPhysics); void destroyInstance(PvdDataStream& inStream, const PxTriangleMesh& inData, const PxPhysics& ownerPhysics); void createInstance(PvdDataStream& inStream, const PxRigidStatic& inObj, const PxScene& ownerScene, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxRigidStatic& inObj); void destroyInstance(PvdDataStream& inStream, const PxRigidStatic& inObj, const PxScene& ownerScene); void createInstance(PvdDataStream& inStream, const PxRigidDynamic& inObj, const PxScene& ownerScene, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxRigidDynamic& inObj); void destroyInstance(PvdDataStream& inStream, const PxRigidDynamic& inObj, const PxScene& ownerScene); void createInstance(PvdDataStream& inStream, const PxArticulation& inObj, const PxScene& ownerScene, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxArticulation& inObj); void destroyInstance(PvdDataStream& inStream, const PxArticulation& inObj, const PxScene& ownerScene); void createInstance(PvdDataStream& inStream, const PxArticulationLink& inObj, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxArticulationLink& inObj); void destroyInstance(PvdDataStream& inStream, const PxArticulationLink& inObj); void createInstance(PvdDataStream& inStream, const PxShape& inObj, const PxRigidActor& owner, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxShape& inObj); void releaseAndRecreateGeometry(PvdDataStream& inStream, const PxShape& inObj, PxPhysics& ownerPhysics, PsPvd* pvd); void updateMaterials(PvdDataStream& inStream, const PxShape& inObj, PsPvd* pvd); void destroyInstance(PvdDataStream& inStream, const PxShape& inObj, const PxRigidActor& owner); // These are created as part of the articulation link's creation process, so outside entities don't need to // create them. void sendAllProperties(PvdDataStream& inStream, const PxArticulationJoint& inObj); // per frame update void updateDynamicActorsAndArticulations(PvdDataStream& inStream, const PxScene* inScene, PvdVisualizer* linkJointViz); // Origin Shift void originShift(PvdDataStream& inStream, const PxScene* inScene, PxVec3 shift); #if PX_USE_PARTICLE_SYSTEM_API void createInstance(PvdDataStream& inStream, const PxParticleSystem& inObj, const PxScene& ownerScene); void sendAllProperties(PvdDataStream& inStream, const PxParticleSystem& inObj); // per frame update void sendArrays(PvdDataStream& inStream, const PxParticleSystem& inObj, PxParticleReadData& inData, PxU32 inFlags); void destroyInstance(PvdDataStream& inStream, const PxParticleSystem& inObj, const PxScene& ownerScene); void createInstance(PvdDataStream& inStream, const PxParticleFluid& inObj, const PxScene& ownerScene); void sendAllProperties(PvdDataStream& inStream, const PxParticleFluid& inObj); // per frame update void sendArrays(PvdDataStream& inStream, const PxParticleFluid& inObj, PxParticleFluidReadData& inData, PxU32 inFlags); void destroyInstance(PvdDataStream& inStream, const PxParticleFluid& inObj, const PxScene& ownerScene); #endif #if PX_USE_CLOTH_API void createInstance(PvdDataStream& inStream, const PxClothFabric& fabric, const PxPhysics& ownerPhysics); void sendAllProperties(PvdDataStream& inStream, const PxClothFabric& fabric); void destroyInstance(PvdDataStream& inStream, const PxClothFabric& fabric, const PxPhysics& ownerPhysics); void createInstance(PvdDataStream& inStream, const PxCloth& cloth, const PxScene& ownerScene, const PxPhysics& ownerPhysics, PsPvd* pvd); void sendAllProperties(PvdDataStream& inStream, const PxCloth& cloth); void sendSimpleProperties(PvdDataStream& inStream, const PxCloth& cloth); void sendMotionConstraints(PvdDataStream& inStream, const PxCloth& cloth); void sendCollisionSpheres(PvdDataStream& inStream, const PxCloth& cloth, bool sendPairs = true); void sendCollisionTriangles(PvdDataStream& inStream, const PxCloth& cloth); void sendVirtualParticles(PvdDataStream& inStream, const PxCloth& cloth); void sendSeparationConstraints(PvdDataStream& inStream, const PxCloth& cloth); void sendRestPositions(PvdDataStream& inStream, const PxCloth& cloth); void sendSelfCollisionIndices(PvdDataStream& inStream, const PxCloth& cloth); void sendParticleAccelerations(PvdDataStream& inStream, const PxCloth& cloth); // per frame update void updateCloths(PvdDataStream& inStream, const PxScene& inScene); void destroyInstance(PvdDataStream& inStream, const PxCloth& cloth, const PxScene& ownerScene); #endif void createInstance(PvdDataStream& inStream, const PxAggregate& inObj, const PxScene& ownerScene); void sendAllProperties(PvdDataStream& inStream, const PxAggregate& inObj); void destroyInstance(PvdDataStream& inStream, const PxAggregate& inObj, const PxScene& ownerScene); void detachAggregateActor(PvdDataStream& inStream, const PxAggregate& inObj, const PxActor& inActor); void attachAggregateActor(PvdDataStream& inStream, const PxAggregate& inObj, const PxActor& inActor); template void registrarPhysicsObject(PvdDataStream&, const TDataType&, PsPvd*); }; } } #endif #endif