// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_META_DATA_PVD_BINDING_DATA_H #define PX_META_DATA_PVD_BINDING_DATA_H #if PX_SUPPORT_PVD #include "foundation/PxSimpleTypes.h" #include "PsArray.h" #include "PsHashSet.h" #include "PsHashMap.h" namespace physx { namespace Vd { using namespace physx::shdfnd; typedef HashSet OwnerActorsValueType; typedef HashMap OwnerActorsMap; struct PvdMetaDataBindingData : public UserAllocated { Array mTempU8Array; Array mActors; Array mArticulations; Array mArticulationLinks; HashSet mSleepingActors; OwnerActorsMap mOwnerActorsMap; PvdMetaDataBindingData() : mTempU8Array(PX_DEBUG_EXP("TempU8Array")) , mActors(PX_DEBUG_EXP("PxActor")) , mArticulations(PX_DEBUG_EXP("Articulations")) , mArticulationLinks(PX_DEBUG_EXP("ArticulationLinks")) , mSleepingActors(PX_DEBUG_EXP("SleepingActors")) { } template TDataType* allocateTemp(PxU32 numItems) { mTempU8Array.resize(numItems * sizeof(TDataType)); if(numItems) return reinterpret_cast(mTempU8Array.begin()); else return NULL; } DataRef tempToRef() { return DataRef(mTempU8Array.begin(), mTempU8Array.size()); } }; } } #endif // PX_SUPPORT_PVD #endif