// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NP_QUERYSHARED #define PX_PHYSICS_NP_QUERYSHARED #include "foundation/PxMemory.h" namespace physx { using namespace Cm; template PX_FORCE_INLINE bool applyClientFilter(ActorT* actor, const PxQueryFilterData& filterData, const NpSceneQueries& scene) { if(filterData.clientId != actor->getOwnerClient()) { const bool passForeignShapes = scene.getClientBehaviorFlags(filterData.clientId) & PxClientBehaviorFlag::eREPORT_FOREIGN_OBJECTS_TO_SCENE_QUERY; const bool reportToForeignClients = actor->getClientBehaviorFlags() & PxActorClientBehaviorFlag::eREPORT_TO_FOREIGN_CLIENTS_SCENE_QUERY; if(!(passForeignShapes && reportToForeignClients)) return false; } return true; } PX_FORCE_INLINE bool applyFilterEquation(const Scb::Shape& scbShape, const PxFilterData& queryFd) { // if the filterData field is non-zero, and the bitwise-AND value of filterData AND the shape's // queryFilterData is zero, the shape is skipped. if(queryFd.word0 | queryFd.word1 | queryFd.word2 | queryFd.word3) { const PxFilterData& objFd = scbShape.getScShape().getQueryFilterData(); const PxU32 keep = (queryFd.word0 & objFd.word0) | (queryFd.word1 & objFd.word1) | (queryFd.word2 & objFd.word2) | (queryFd.word3 & objFd.word3); if(!keep) return false; } return true; } //======================================================================================================================== // these partial template specializations are used to generalize the query code to be reused for all permutations of // hit type=(raycast, overlap, sweep) x query type=(ANY, SINGLE, MULTIPLE) template struct HitTypeSupport { enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 0 }; }; template <> struct HitTypeSupport { enum { IsRaycast = 1, IsSweep = 0, IsOverlap = 0 }; static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast(hit).distance; } }; template <> struct HitTypeSupport { enum { IsRaycast = 0, IsSweep = 1, IsOverlap = 0 }; static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast(hit).distance; } }; template <> struct HitTypeSupport { enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 1 }; static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit&) { return -1.0f; } }; #define HITDIST(hit) HitTypeSupport::getDistance(hit) template static PxU32 clipHitsToNewMaxDist(HitType* ppuHits, PxU32 count, PxReal newMaxDist) { PxU32 i=0; while(i!=count) { if(HITDIST(ppuHits[i]) > newMaxDist) ppuHits[i] = ppuHits[--count]; else i++; } return count; } } // namespace physx #endif // PX_PHYSICS_NP_QUERYSHARED