// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NP_PTRTABLESTORAGEMANAGER_H #define PX_PHYSICS_NP_PTRTABLESTORAGEMANAGER_H #include "CmPhysXCommon.h" #include "PsMutex.h" #include "PsUserAllocated.h" #include "CmPtrTable.h" #include "PsBitUtils.h" namespace physx { class NpPtrTableStorageManager : public Cm::PtrTableStorageManager, public Ps::UserAllocated { PX_NOCOPY(NpPtrTableStorageManager) public: NpPtrTableStorageManager() {} ~NpPtrTableStorageManager() {} void** allocate(PxU32 capacity) { PX_ASSERT(Ps::isPowerOfTwo(capacity)); Ps::Mutex::ScopedLock lock(mMutex); return capacity<=4*sizeof(void*) ? reinterpret_cast(mPool4.construct()) : capacity<=16*sizeof(void*) ? reinterpret_cast(mPool16.construct()) : capacity<=64*sizeof(void*) ? reinterpret_cast(mPool64.construct()) : reinterpret_cast(PX_ALLOC(capacity*sizeof(void*), "CmPtrTable pointer array")); } void deallocate(void** addr, PxU32 capacity) { PX_ASSERT(Ps::isPowerOfTwo(capacity)); Ps::Mutex::ScopedLock lock(mMutex); if(capacity<=4*sizeof(void*)) mPool4.destroy(reinterpret_cast< PtrBlock<4>*>(addr)); else if(capacity<=16*sizeof(void*)) mPool16.destroy(reinterpret_cast< PtrBlock<16>*>(addr)); else if(capacity<=64*sizeof(void*)) mPool64.destroy(reinterpret_cast< PtrBlock<64>*>(addr)); else PX_FREE(addr); } // originalCapacity is the only way we know which pool the alloc request belongs to, // so if those are no longer going to match, we need to realloc. bool canReuse(PxU32 originalCapacity, PxU32 newCapacity) { PX_ASSERT(Ps::isPowerOfTwo(originalCapacity)); PX_ASSERT(Ps::isPowerOfTwo(newCapacity)); return poolId(originalCapacity) == poolId(newCapacity) && newCapacity<=64; } private: Ps::Mutex mMutex; int poolId(PxU32 size) { return size<=4 ? 0 : size<=16 ? 1 : size<=64 ? 2 : 3; } template class PtrBlock { void* ptr[N]; }; Ps::Pool2, 4096 > mPool4; Ps::Pool2, 4096 > mPool16; Ps::Pool2, 4096 > mPool64; }; } #endif