// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PHYSICS_NP_ARTICULATION_JOINT #define PX_PHYSICS_NP_ARTICULATION_JOINT #include "PxArticulationJoint.h" #include "ScbArticulationJoint.h" #if PX_ENABLE_DEBUG_VISUALIZATION #include "CmRenderOutput.h" #endif namespace physx { class NpScene; class NpArticulationLink; class NpArticulationJoint : public PxArticulationJoint, public Ps::UserAllocated { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== public: // PX_SERIALIZATION NpArticulationJoint(PxBaseFlags baseFlags) : PxArticulationJoint(baseFlags), mJoint(PxEmpty) {} virtual void resolveReferences(PxDeserializationContext& context); static NpArticulationJoint* createObject(PxU8*& address, PxDeserializationContext& context); static void getBinaryMetaData(PxOutputStream& stream); void exportExtraData(PxSerializationContext&) {} void importExtraData(PxDeserializationContext&) {} virtual void requiresObjects(PxProcessPxBaseCallback&){} virtual bool isSubordinate() const { return true; } //~PX_SERIALIZATION NpArticulationJoint(NpArticulationLink& parent, const PxTransform& parentFrame, NpArticulationLink& child, const PxTransform& childFrame); virtual ~NpArticulationJoint(); //--------------------------------------------------------------------------------- // PxArticulationJoint implementation //--------------------------------------------------------------------------------- // Save virtual PxTransform getParentPose() const; virtual void setParentPose(const PxTransform&); virtual PxTransform getChildPose() const; virtual void setChildPose(const PxTransform&); virtual void setTargetOrientation(const PxQuat&); virtual PxQuat getTargetOrientation() const; virtual void setTargetVelocity(const PxVec3&); virtual PxVec3 getTargetVelocity() const; virtual void setDriveType(PxArticulationJointDriveType::Enum driveType); virtual PxArticulationJointDriveType::Enum getDriveType() const; virtual void setStiffness(PxReal); virtual PxReal getStiffness() const; virtual void setDamping(PxReal); virtual PxReal getDamping() const; virtual void setInternalCompliance(PxReal); virtual PxReal getInternalCompliance() const; virtual void setExternalCompliance(PxReal); virtual PxReal getExternalCompliance() const; virtual void setSwingLimit(PxReal yLimit, PxReal zLimit); virtual void getSwingLimit(PxReal &yLimit, PxReal &zLimit) const; virtual void setTangentialStiffness(PxReal spring); virtual PxReal getTangentialStiffness() const; virtual void setTangentialDamping(PxReal damping); virtual PxReal getTangentialDamping() const; virtual void setSwingLimitEnabled(bool); virtual bool getSwingLimitEnabled() const; virtual void setSwingLimitContactDistance(PxReal contactDistance); virtual PxReal getSwingLimitContactDistance() const; virtual void setTwistLimit(PxReal lower, PxReal upper); virtual void getTwistLimit(PxReal &lower, PxReal &upper) const; virtual void setTwistLimitEnabled(bool); virtual bool getTwistLimitEnabled() const; virtual void setTwistLimitContactDistance(PxReal contactDistance); virtual PxReal getTwistLimitContactDistance() const; //--------------------------------------------------------------------------------- // Miscellaneous //--------------------------------------------------------------------------------- public: void release(); PX_INLINE const Scb::ArticulationJoint& getScbArticulationJoint() const { return mJoint; } PX_INLINE Scb::ArticulationJoint& getScbArticulationJoint() { return mJoint; } PX_INLINE const NpArticulationLink& getParent() const { return *mParent; } PX_INLINE NpArticulationLink& getParent() { return *mParent; } PX_INLINE const NpArticulationLink& getChild() const { return *mChild; } PX_INLINE NpArticulationLink& getChild() { return *mChild; } private: NpScene* getOwnerScene() const; // the scene the user thinks the actor is in, or from which the actor is pending removal private: Scb::ArticulationJoint mJoint; NpArticulationLink* mParent; NpArticulationLink* mChild; }; } #endif