// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PtCollisionMethods.h" #if PX_USE_PARTICLE_SYSTEM_API void physx::Pt::collideWithBox(ParticleCollData* particleCollData, PxU32 numCollData, const Gu::GeometryUnion& boxShape, PxReal proxRadius) { PX_ASSERT(particleCollData); PX_ASSERT(boxShape.getType() == PxGeometryType::eBOX); const PxBoxGeometry& boxShapeData = boxShape.get(); PxVec3 boxExtent = boxShapeData.halfExtents; PxBounds3 shapeBounds(boxExtent * -1.0f, boxExtent); PX_ASSERT(!shapeBounds.isEmpty()); shapeBounds.fattenFast(proxRadius); // Box to convex conversion. PxPlane planes[6]; PxVec3 normal; normal = PxVec3(1.0f, 0.0f, 0.0f); planes[0].n = normal; planes[0].d = -boxExtent.x; normal = PxVec3(-1.0f, 0.0f, 0.0f); planes[1].n = normal; planes[1].d = -boxExtent.x; normal = PxVec3(0.0f, 1.0f, 0.0f); planes[2].n = normal; planes[2].d = -boxExtent.y; normal = PxVec3(0.0f, -1.0f, 0.0f); planes[3].n = normal; planes[3].d = -boxExtent.y; normal = PxVec3(0.0f, 0.0f, 1.0f); planes[4].n = normal; planes[4].d = -boxExtent.z; normal = PxVec3(0.0f, 0.0f, -1.0f); planes[5].n = normal; planes[5].d = -boxExtent.z; #if PT_USE_SIMD_CONVEX_COLLISION ParticleCollDataV4 collDataV4; PxU32 v4Count = 0; for(PxU32 p = 0; p < numCollData; p++) { ParticleCollData& collData = particleCollData[p]; PxBounds3 particleBounds = PxBounds3::boundsOfPoints(collData.localOldPos, collData.localNewPos); if(particleBounds.intersects(shapeBounds)) { collDataV4.localOldPos[v4Count].v3 = collData.localOldPos; collDataV4.localOldPos[v4Count].pad = 0; collDataV4.localNewPos[v4Count].v3 = collData.localNewPos; collDataV4.localNewPos[v4Count].pad = 0; collDataV4.localFlags[v4Count] = collData.localFlags; collDataV4.restOffset[v4Count] = collData.restOffset; collDataV4.ccTime[v4Count] = collData.ccTime; collDataV4.collData[v4Count] = &collData; v4Count++; } if(v4Count == 4) { // sschirm: not processing with less than 4 elements to avoid uninitialized data reads collideWithConvexPlanesSIMD(collDataV4, planes, 6, proxRadius); for(PxU32 j = 0; j < v4Count; j++) { ParticleCollData* collData1 = collDataV4.collData[j]; PxU32 stateFlag = collDataV4.localFlags[j]; if(stateFlag) { collData1->localFlags |= stateFlag; collData1->ccTime = collDataV4.ccTime[j]; collData1->localSurfaceNormal = collDataV4.localSurfaceNormal[j].v3; collData1->localSurfacePos = collDataV4.localSurfacePos[j].v3; } } v4Count = 0; } else if(v4Count > 0 && (p == numCollData - 1)) { for(PxU32 j = 0; j < v4Count; j++) { collideWithConvexPlanes(*collDataV4.collData[j], planes, 6, proxRadius); } } } #else for(PxU32 p = 0; p < numCollData; p++) { ParticleCollData& collData = particleCollData[p]; PxBounds3 particleBounds = PxBounds3::boundsOfPoints(collData.localOldPos, collData.localNewPos); if(particleBounds.intersects(shapeBounds)) { collideWithConvexPlanes(collData, planes, 6, proxRadius); } } #endif } #endif // PX_USE_PARTICLE_SYSTEM_API