// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PT_COLLISION_H #define PT_COLLISION_H #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "foundation/PxTransform.h" #include "PsBitUtils.h" #include "PtConfig.h" #include "PtCollisionData.h" #include "PtCollisionMethods.h" #include "PtParticle.h" #include "PtTwoWayData.h" #include "PtCollisionParameters.h" #include "PsAlignedMalloc.h" #include "CmTask.h" #include "PtParticleContactManagerStream.h" namespace physx { class PxsRigidBody; class PxBaseTask; namespace Pt { class ParticleShape; class BodyTransformVault; struct W2STransformTemp; class Collision { public: Collision(class ParticleSystemSimCpu& particleSystem); ~Collision(); void updateCollision(const PxU8* contactManagerStream, physx::PxBaseTask& continuation); // Update position and velocity of particles that have PxParticleFlag::eSPATIAL_DATA_STRUCTURE_OVERFLOW set. void updateOverflowParticles(); PX_FORCE_INLINE CollisionParameters& getParameter() { return mParams; } private: typedef Ps::Array > > TempContactManagerArray; struct TaskData { TempContactManagerArray tempContactManagers; ParticleContactManagerStreamIterator packetBegin; ParticleContactManagerStreamIterator packetEnd; PxBounds3 bounds; }; void processShapeListWithFilter(PxU32 taskDataIndex, const PxU32 skipNum = 0); void mergeResults(physx::PxBaseTask* continuation); void updateFluidShapeCollision(Particle* particles, TwoWayData* fluidTwoWayData, PxVec3* transientBuf, PxVec3* collisionVelocities, ConstraintBuffers& constraintBufs, ParticleOpcodeCache* opcodeCache, PxBounds3& worldBounds, const PxU32* fluidShapeParticleIndices, const PxF32* restOffsets, const W2STransformTemp* w2sTransforms, const ParticleStreamShape& streamShape); PX_FORCE_INLINE void updateSubPacket(Particle* particlesSp, TwoWayData* fluidTwoWayData, PxVec3* transientBuf, PxVec3* collisionVelocities, ConstraintBuffers& constraintBufs, ParticleOpcodeCache* perParticleCacheLocal, ParticleOpcodeCache* perParticleCacheGlobal, LocalCellHash& localCellHash, PxBounds3& worldBounds, const PxVec3& packetCorner, const PxU32* particleIndicesSp, const PxU32 numParticlesSp, const ParticleStreamContactManager* contactManagers, const W2STransformTemp* w2sTransforms, const PxU32 numContactManagers, const PxF32* restOffsetsSp); void updateFluidBodyContactPair(const Particle* particles, PxU32 numParticles, ParticleCollData* particleCollData, ConstraintBuffers& constraintBufs, ParticleOpcodeCache* perParticleCacheLocal, LocalCellHash& localCellHash, const PxVec3& packetCorner, const ParticleStreamContactManager& contactManager, const W2STransformTemp& w2sTransform); void PX_FORCE_INLINE addTempW2STransform(TaskData& taskData, const ParticleStreamContactManager& cm); private: Collision& operator=(const Collision&); CollisionParameters mParams; ParticleSystemSimCpu& mParticleSystem; TaskData mTaskData[PT_NUM_PACKETS_PARALLEL_COLLISION]; typedef Cm::DelegateTask MergeTask; MergeTask mMergeTask; friend class CollisionTask; }; } // namespace Pt } // namespace physx #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PT_COLLISION_H