// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PT_COLLISION_H #define PT_COLLISION_H #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "foundation/PxTransform.h" #include "PsBitUtils.h" #include "PtConfig.h" #include "PtCollisionData.h" #include "PtCollisionMethods.h" #include "PtParticle.h" #include "PtTwoWayData.h" #include "PtCollisionParameters.h" #include "PsAlignedMalloc.h" #include "CmTask.h" #include "PtParticleContactManagerStream.h" namespace physx { class PxsRigidBody; class PxBaseTask; namespace Pt { class ParticleShape; class BodyTransformVault; struct W2STransformTemp; class Collision { public: Collision(class ParticleSystemSimCpu& particleSystem); ~Collision(); void updateCollision(const PxU8* contactManagerStream, physx::PxBaseTask& continuation); // Update position and velocity of particles that have PxParticleFlag::eSPATIAL_DATA_STRUCTURE_OVERFLOW set. void updateOverflowParticles(); PX_FORCE_INLINE CollisionParameters& getParameter() { return mParams; } private: typedef Ps::Array > > TempContactManagerArray; struct TaskData { TempContactManagerArray tempContactManagers; ParticleContactManagerStreamIterator packetBegin; ParticleContactManagerStreamIterator packetEnd; PxBounds3 bounds; }; void processShapeListWithFilter(PxU32 taskDataIndex, const PxU32 skipNum = 0); void mergeResults(physx::PxBaseTask* continuation); void updateFluidShapeCollision(Particle* particles, TwoWayData* fluidTwoWayData, PxVec3* transientBuf, PxVec3* collisionVelocities, ConstraintBuffers& constraintBufs, ParticleOpcodeCache* opcodeCache, PxBounds3& worldBounds, const PxU32* fluidShapeParticleIndices, const PxF32* restOffsets, const W2STransformTemp* w2sTransforms, const ParticleStreamShape& streamShape); PX_FORCE_INLINE void updateSubPacket(Particle* particlesSp, TwoWayData* fluidTwoWayData, PxVec3* transientBuf, PxVec3* collisionVelocities, ConstraintBuffers& constraintBufs, ParticleOpcodeCache* perParticleCacheLocal, ParticleOpcodeCache* perParticleCacheGlobal, LocalCellHash& localCellHash, PxBounds3& worldBounds, const PxVec3& packetCorner, const PxU32* particleIndicesSp, const PxU32 numParticlesSp, const ParticleStreamContactManager* contactManagers, const W2STransformTemp* w2sTransforms, const PxU32 numContactManagers, const PxF32* restOffsetsSp); void updateFluidBodyContactPair(const Particle* particles, PxU32 numParticles, ParticleCollData* particleCollData, ConstraintBuffers& constraintBufs, ParticleOpcodeCache* perParticleCacheLocal, LocalCellHash& localCellHash, const PxVec3& packetCorner, const ParticleStreamContactManager& contactManager, const W2STransformTemp& w2sTransform); void PX_FORCE_INLINE addTempW2STransform(TaskData& taskData, const ParticleStreamContactManager& cm); private: Collision& operator=(const Collision&); CollisionParameters mParams; ParticleSystemSimCpu& mParticleSystem; TaskData mTaskData[PT_NUM_PACKETS_PARALLEL_COLLISION]; typedef Cm::DelegateTask MergeTask; MergeTask mMergeTask; friend class CollisionTask; }; } // namespace Pt } // namespace physx #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PT_COLLISION_H