// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PT_BATCHER_H #define PT_BATCHER_H #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "CmTask.h" namespace physx { namespace Pt { class Batcher : public Ps::UserAllocated { public: Batcher(class Context& _context); /** Issues shape update stages for a batch of particle systems. Ownership of Pt::ParticleShapeUpdateInput::shapes passed to callee! */ physx::PxBaseTask& scheduleShapeGeneration(class ParticleSystemSim** particleSystems, struct ParticleShapesUpdateInput* inputs, PxU32 batchSize, physx::PxBaseTask& continuation); /** Issues dynamics (SPH) update on CPUs. */ physx::PxBaseTask& scheduleDynamicsCpu(class ParticleSystemSim** particleSystems, PxU32 batchSize, physx::PxBaseTask& continuation); /** Schedules collision prep work. */ physx::PxBaseTask& scheduleCollisionPrep(class ParticleSystemSim** particleSystems, physx::PxLightCpuTask** inputPrepTasks, PxU32 batchSize, physx::PxBaseTask& continuation); /** Schedules collision update stages for a batch of particle systems on CPU. Ownership of Pt::ParticleCollisionUpdateInput::contactManagerStream passed to callee! */ physx::PxBaseTask& scheduleCollisionCpu(class ParticleSystemSim** particleSystems, PxU32 batchSize, physx::PxBaseTask& continuation); /** Schedule gpu pipeline. */ physx::PxBaseTask& schedulePipelineGpu(ParticleSystemSim** particleSystems, PxU32 batchSize, physx::PxBaseTask& continuation); Cm::FanoutTask shapeGenTask; Cm::FanoutTask dynamicsCpuTask; Cm::FanoutTask collPrepTask; Cm::FanoutTask collisionCpuTask; class Context& context; private: Batcher(const Batcher&); Batcher& operator=(const Batcher&); }; } // namespace Pt } // namespace physx #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PT_BATCHER_H