// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PT_PARTICLE_SYSTEM_CORE_H #define PT_PARTICLE_SYSTEM_CORE_H #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "foundation/PxBounds3.h" #include "foundation/PxStrideIterator.h" #include "CmPhysXCommon.h" #include "PtParticleSystemFlags.h" #include "particles/PxParticleReadData.h" #include "CmBitMap.h" namespace physx { class PxParticleCreationData; class PxSerializationContext; namespace Pt { typedef size_t ShapeHandle; typedef size_t BodyHandle; /*! Particle system / particle fluid parameter. API + internal. */ struct ParticleSystemParameter { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== ParticleSystemParameter(const PxEMPTY) : particleReadDataFlags(PxEmpty) { } ParticleSystemParameter() { } PxReal restParticleDistance; PxReal kernelRadiusMultiplier; PxReal viscosity; PxReal surfaceTension; PxReal fadeInTime; PxU32 flags; PxU32 packetSizeMultiplierLog2; PxReal restitution; PxReal dynamicFriction; PxReal staticFriction; PxReal restDensity; PxReal damping; PxReal stiffness; PxReal maxMotionDistance; PxReal restOffset; PxReal contactOffset; PxPlane projectionPlane; PxParticleReadDataFlags particleReadDataFlags; PxU32 noiseCounter; // Needed for deterministic temporal noise }; /*! Descriptor for particle retrieval */ struct ParticleSystemStateDataDesc { PxU32 maxParticles; PxU32 numParticles; PxU32 validParticleRange; const Cm::BitMap* bitMap; PxStrideIterator positions; PxStrideIterator velocities; PxStrideIterator flags; PxStrideIterator restOffsets; }; /*! Descriptor for particle retrieval: TODO */ struct ParticleSystemSimDataDesc { PxStrideIterator densities; //! Particle densities PxStrideIterator collisionNormals; //! Particle collision normals PxStrideIterator collisionVelocities; //! Particle collision velocities PxStrideIterator twoWayImpluses; //! collision impulses(for two way interaction) PxStrideIterator twoWayBodies; //! Colliding rigid bodies each particle (zero if no collision) }; class ParticleSystemState { public: virtual ~ParticleSystemState() { } virtual bool addParticlesV(const PxParticleCreationData& creationData) = 0; virtual void removeParticlesV(PxU32 count, const PxStrideIterator& indices) = 0; virtual void removeParticlesV() = 0; /** If fullState is set, the entire particle state is read, ignoring PxParticleReadDataFlags */ virtual void getParticlesV(ParticleSystemStateDataDesc& particles, bool fullState, bool devicePtr) const = 0; virtual void setPositionsV(PxU32 numParticles, const PxStrideIterator& indices, const PxStrideIterator& positions) = 0; virtual void setVelocitiesV(PxU32 numParticles, const PxStrideIterator& indices, const PxStrideIterator& velocities) = 0; virtual void setRestOffsetsV(PxU32 numParticles, const PxStrideIterator& indices, const PxStrideIterator& restOffsets) = 0; virtual void addDeltaVelocitiesV(const Cm::BitMap& bufferMap, const PxVec3* buffer, PxReal multiplier) = 0; virtual PxBounds3 getWorldBoundsV() const = 0; virtual PxU32 getMaxParticlesV() const = 0; virtual PxU32 getParticleCountV() const = 0; }; } // namespace Pt } // namespace physx #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PT_PARTICLE_SYSTEM_CORE_H