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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PT_PARTICLE_DATA_H #define PT_PARTICLE_DATA_H #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "PtParticleSystemCore.h" #include "PtParticle.h" namespace physx { namespace Pt { class ParticleData : public ParticleSystemState { //= ATTENTION! ===================================================================================== // Changing the data layout of this class breaks the binary serialization format. See comments for // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION // accordingly. //================================================================================================== PX_NOCOPY(ParticleData) public: //--------------------------- // Implements ParticleSystemState virtual bool addParticlesV(const PxParticleCreationData& creationData); virtual void removeParticlesV(PxU32 count, const PxStrideIterator& indices); virtual void removeParticlesV(); virtual PxU32 getParticleCountV() const; virtual void getParticlesV(ParticleSystemStateDataDesc& particles, bool fullState, bool devicePtr) const; virtual void setPositionsV(PxU32 numParticles, const PxStrideIterator& indices, const PxStrideIterator& positions); virtual void setVelocitiesV(PxU32 numParticles, const PxStrideIterator& indices, const PxStrideIterator& velocities); virtual void setRestOffsetsV(PxU32 numParticles, const PxStrideIterator& indices, const PxStrideIterator& restOffsets); virtual void addDeltaVelocitiesV(const Cm::BitMap& bufferMap, const PxVec3* buffer, PxReal multiplier); virtual PxBounds3 getWorldBoundsV() const; virtual PxU32 getMaxParticlesV() const; //~Implements ParticleSystemState //--------------------------- PX_FORCE_INLINE PxU32 getMaxParticles() const { return mMaxParticles; } PX_FORCE_INLINE PxU32 getParticleCount() const { return mValidParticleCount; } PX_FORCE_INLINE const Cm::BitMap& getParticleMap() const { return mParticleMap; } PX_FORCE_INLINE PxU32 getValidParticleRange() const { return mValidParticleRange; } PX_FORCE_INLINE Particle* getParticleBuffer() { return mParticleBuffer; } PX_FORCE_INLINE PxF32* getRestOffsetBuffer() { return mRestOffsetBuffer; } PX_FORCE_INLINE PxBounds3& getWorldBounds() { return mWorldBounds; } // creation with copy static ParticleData* create(ParticleSystemStateDataDesc& particles, const PxBounds3& bounds); // creation with init static ParticleData* create(PxU32 maxParticles, bool perParticleRestOffsets); static ParticleData* create(PxDeserializationContext& context); // creation from memory // release this instance and associated memory void release(); // exports particle state and aggregated data to the binary stream. void exportData(PxSerializationContext& stream); static void getBinaryMetaData(PxOutputStream& stream); // special function to get rid of non transferable state void clearSimState(); void onOriginShift(const PxVec3& shift); private: // placement serialization ParticleData(PxU32 maxParticles, bool perParticleRestOffset); ParticleData(ParticleSystemStateDataDesc& particles, const PxBounds3& bounds); // inplace deserialization ParticleData(PxU8* address); virtual ~ParticleData(); PX_FORCE_INLINE static PxU32 getHeaderSize() { return (sizeof(ParticleData) + 15) & ~15; } PX_FORCE_INLINE static PxU32 getParticleBufferSize(PxU32 maxParticles) { return maxParticles * sizeof(Particle); } PX_FORCE_INLINE static PxU32 getRestOffsetBufferSize(PxU32 maxParticles, bool perParticleRestOffsets) { return perParticleRestOffsets ? maxParticles * sizeof(PxF32) : 0; } PX_FORCE_INLINE static PxU32 getBitmapSize(PxU32 maxParticles) { return ((maxParticles + 31) >> 5) * 4; } PX_FORCE_INLINE static PxU32 getTotalSize(PxU32 maxParticles, bool perParticleRestOffsets) { return getHeaderSize() + getDataSize(maxParticles, perParticleRestOffsets); } static PxU32 getDataSize(PxU32 maxParticles, bool perParticleRestOffsets) { PxU32 size = (getBitmapSize(maxParticles) + 15) & ~15; size += getParticleBufferSize(maxParticles); size += getRestOffsetBufferSize(maxParticles, perParticleRestOffsets); return size; } PX_FORCE_INLINE void removeParticle(PxU32 particleIndex); void fixupPointers(); private: // This class is laid out following a strict convention for serialization/deserialization bool mOwnMemory; PxU32 mMaxParticles; // Maximal number of particles. bool mHasRestOffsets; // Whether per particle offsets are supported. PxU32 mValidParticleRange; // Index range in which valid particles are situated. PxU32 mValidParticleCount; // The number of valid particles. PxBounds3 mWorldBounds; // World bounds including all particles. Particle* mParticleBuffer; // Main particle data buffer. PxF32* mRestOffsetBuffer; // Per particle rest offsets. Cm::BitMap mParticleMap; // Contains occupancy of all per particle data buffers. }; } // namespace Pt } // namespace physx #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PT_PARTICLE_DATA_H