// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PT_GRID_CELL_VECTOR_H #define PT_GRID_CELL_VECTOR_H #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "foundation/PxVec3.h" #include #include "PxvConfig.h" #include "PsMathUtils.h" namespace physx { namespace Pt { /*! Simple integer vector in R3 with basic operations. Used to define coordinates of a uniform grid cell. */ class GridCellVector { public: PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector() { } PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(const GridCellVector& v) { x = v.x; y = v.y; z = v.z; } PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(PxI16 _x, PxI16 _y, PxI16 _z) { x = _x; y = _y; z = _z; } PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(const PxVec3& realVec, PxReal scale) { set(realVec, scale); } PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator==(const GridCellVector& v) const { return ((x == v.x) && (y == v.y) && (z == v.z)); } PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator!=(const GridCellVector& v) const { return ((x != v.x) || (y != v.y) || (z != v.z)); } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator+(const GridCellVector& v) { return GridCellVector(x + v.x, y + v.y, z + v.z); } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator+=(const GridCellVector& v) { x += v.x; y += v.y; z += v.z; return *this; } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator-(const GridCellVector& v) { return GridCellVector(x - v.x, y - v.y, z - v.z); } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator-=(const GridCellVector& v) { x -= v.x; y -= v.y; z -= v.z; return *this; } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator=(const GridCellVector& v) { x = v.x; y = v.y; z = v.z; return *this; } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator<<(const PxU32 shift) const { return GridCellVector(x << shift, y << shift, z << shift); } //! Shift grid cell coordinates (can be used to retrieve coordinates of a coarser grid cell that contains the //! defined cell) PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator>>(const PxU32 shift) const { return GridCellVector(x >> shift, y >> shift, z >> shift); } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator<<=(const PxU32 shift) { x <<= shift; y <<= shift; z <<= shift; return *this; } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator>>=(const PxU32 shift) { x >>= shift; y >>= shift; z >>= shift; return *this; } //! Set grid cell coordinates based on a point in space and a scaling factor PX_CUDA_CALLABLE PX_FORCE_INLINE void set(const PxVec3& realVec, PxReal scale) { set(realVec * scale); } #ifdef __CUDACC__ //! Set grid cell coordinates based on a point in space PX_CUDA_CALLABLE PX_FORCE_INLINE void set(const PxVec3& realVec) { x = static_cast(floorf(realVec.x)); y = static_cast(floorf(realVec.y)); z = static_cast(floorf(realVec.z)); } #else //! Set grid cell coordinates based on a point in space PX_FORCE_INLINE void set(const PxVec3& realVec) { x = static_cast(Ps::floor(realVec.x)); y = static_cast(Ps::floor(realVec.y)); z = static_cast(Ps::floor(realVec.z)); } #endif PX_CUDA_CALLABLE PX_FORCE_INLINE void set(PxI16 _x, PxI16 _y, PxI16 _z) { x = _x; y = _y; z = _z; } PX_CUDA_CALLABLE PX_FORCE_INLINE void setZero() { x = 0; y = 0; z = 0; } PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZero() const { return x == 0 && y == 0 && z == 0; } public: PxI16 x; PxI16 y; PxI16 z; }; } // namespace Pt } // namespace physx #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PT_GRID_CELL_VECTOR_H