// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PT_GRID_CELL_VECTOR_H #define PT_GRID_CELL_VECTOR_H #include "PxPhysXConfig.h" #if PX_USE_PARTICLE_SYSTEM_API #include "foundation/PxVec3.h" #include #include "PxvConfig.h" #include "PsMathUtils.h" namespace physx { namespace Pt { /*! Simple integer vector in R3 with basic operations. Used to define coordinates of a uniform grid cell. */ class GridCellVector { public: PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector() { } PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(const GridCellVector& v) { x = v.x; y = v.y; z = v.z; } PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(PxI16 _x, PxI16 _y, PxI16 _z) { x = _x; y = _y; z = _z; } PX_CUDA_CALLABLE PX_FORCE_INLINE GridCellVector(const PxVec3& realVec, PxReal scale) { set(realVec, scale); } PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator==(const GridCellVector& v) const { return ((x == v.x) && (y == v.y) && (z == v.z)); } PX_CUDA_CALLABLE PX_FORCE_INLINE bool operator!=(const GridCellVector& v) const { return ((x != v.x) || (y != v.y) || (z != v.z)); } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator+(const GridCellVector& v) { return GridCellVector(x + v.x, y + v.y, z + v.z); } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator+=(const GridCellVector& v) { x += v.x; y += v.y; z += v.z; return *this; } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator-(const GridCellVector& v) { return GridCellVector(x - v.x, y - v.y, z - v.z); } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator-=(const GridCellVector& v) { x -= v.x; y -= v.y; z -= v.z; return *this; } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator=(const GridCellVector& v) { x = v.x; y = v.y; z = v.z; return *this; } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator<<(const PxU32 shift) const { return GridCellVector(x << shift, y << shift, z << shift); } //! Shift grid cell coordinates (can be used to retrieve coordinates of a coarser grid cell that contains the //! defined cell) PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector operator>>(const PxU32 shift) const { return GridCellVector(x >> shift, y >> shift, z >> shift); } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator<<=(const PxU32 shift) { x <<= shift; y <<= shift; z <<= shift; return *this; } PX_CUDA_CALLABLE PX_FORCE_INLINE const GridCellVector& operator>>=(const PxU32 shift) { x >>= shift; y >>= shift; z >>= shift; return *this; } //! Set grid cell coordinates based on a point in space and a scaling factor PX_CUDA_CALLABLE PX_FORCE_INLINE void set(const PxVec3& realVec, PxReal scale) { set(realVec * scale); } #ifdef __CUDACC__ //! Set grid cell coordinates based on a point in space PX_CUDA_CALLABLE PX_FORCE_INLINE void set(const PxVec3& realVec) { x = static_cast(floorf(realVec.x)); y = static_cast(floorf(realVec.y)); z = static_cast(floorf(realVec.z)); } #else //! Set grid cell coordinates based on a point in space PX_FORCE_INLINE void set(const PxVec3& realVec) { x = static_cast(Ps::floor(realVec.x)); y = static_cast(Ps::floor(realVec.y)); z = static_cast(Ps::floor(realVec.z)); } #endif PX_CUDA_CALLABLE PX_FORCE_INLINE void set(PxI16 _x, PxI16 _y, PxI16 _z) { x = _x; y = _y; z = _z; } PX_CUDA_CALLABLE PX_FORCE_INLINE void setZero() { x = 0; y = 0; z = 0; } PX_CUDA_CALLABLE PX_FORCE_INLINE bool isZero() const { return x == 0 && y == 0 && z == 0; } public: PxI16 x; PxI16 y; PxI16 z; }; } // namespace Pt } // namespace physx #endif // PX_USE_PARTICLE_SYSTEM_API #endif // PT_GRID_CELL_VECTOR_H