// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxMemory.h" #include "DyThresholdTable.h" #include "PsHash.h" #include "PsUtilities.h" #include "PsAllocator.h" namespace physx { namespace Dy { bool ThresholdTable::check(const ThresholdStream& stream, const PxU32 nodeIndexA, const PxU32 nodeIndexB, PxReal dt) { PxU32* PX_RESTRICT hashes = mHash; PxU32* PX_RESTRICT nextIndices = mNexts; Pair* PX_RESTRICT pairs = mPairs; /*const PxsRigidBody* b0 = PxMin(body0, body1); const PxsRigidBody* b1 = PxMax(body0, body1);*/ const PxU32 nA = PxMin(nodeIndexA, nodeIndexB); const PxU32 nB = PxMax(nodeIndexA, nodeIndexB); PxU32 hashKey = computeHashKey(nodeIndexA, nodeIndexB, mHashSize); PxU32 pairIndex = hashes[hashKey]; while(NO_INDEX != pairIndex) { Pair& pair = pairs[pairIndex]; const PxU32 thresholdStreamIndex = pair.thresholdStreamIndex; PX_ASSERT(thresholdStreamIndex < stream.size()); const ThresholdStreamElement& otherElement = stream[thresholdStreamIndex]; if(otherElement.nodeIndexA==nA && otherElement.nodeIndexB==nB) return (pair.accumulatedForce > (otherElement.threshold * dt)); pairIndex = nextIndices[pairIndex]; } return false; } } }