// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_SOLVERCONSTRAINTDESC_H #define DY_SOLVERCONSTRAINTDESC_H #include "PxvConfig.h" #include "DySolverConstraintTypes.h" #include "PsUtilities.h" #include "PxConstraintDesc.h" #include "solver/PxSolverDefs.h" namespace physx { struct PxcNpWorkUnit; struct PxsContactManagerOutput; namespace Cm { class SpatialVector; } struct PxSolverBody; struct PxSolverBodyData; namespace Dy { struct FsData; // dsequeira: moved this articulation stuff here to sever a build dep on Articulation.h through DyThreadContext.h and onward struct SelfConstraintBlock { PxU32 startId; PxU32 numSelfConstraints; PxU16 fsDataLength; PxU16 requiredSolverProgress; uintptr_t eaFsData; }; //This class rolls together multiple contact managers into a single contact manager. struct CompoundContactManager { PxU32 mStartIndex; PxU16 mStride; PxU16 mReducedContactCount; PxcNpWorkUnit* unit; //This is a work unit but the contact buffer has been adjusted to contain all the contacts for all the subsequent pairs PxsContactManagerOutput* cmOutput; PxU8* originalContactPatches; //This is the original contact buffer that we replaced with a combined buffer PxU8* originalContactPoints; PxU8 originalContactCount; PxU8 originalPatchCount; PxU8 originalStatusFlags; PxReal* originalForceBuffer; //This is the original force buffer that we replaced with a combined force buffer PxU16* forceBufferList; //This is a list of indices from the reduced force buffer to the original force buffers - we need this to fix up the write-backs from the solver }; struct SolverConstraintPrepState { enum Enum { eOUT_OF_MEMORY, eUNBATCHABLE, eSUCCESS }; }; PX_FORCE_INLINE bool isArticulationConstraint(const PxSolverConstraintDesc& desc) { return desc.linkIndexA != PxSolverConstraintDesc::NO_LINK || desc.linkIndexB != PxSolverConstraintDesc::NO_LINK; } PX_FORCE_INLINE void setConstraintLength(PxSolverConstraintDesc& desc, const PxU32 constraintLength) { PX_ASSERT(0==(constraintLength & 0x0f)); PX_ASSERT(constraintLength <= PX_MAX_U16 * 16); desc.constraintLengthOver16 = Ps::to16(constraintLength >> 4); } PX_FORCE_INLINE void setWritebackLength(PxSolverConstraintDesc& desc, const PxU32 writeBackLength) { PX_ASSERT(0==(writeBackLength & 0x03)); PX_ASSERT(writeBackLength <= PX_MAX_U16 * 4); desc.writeBackLengthOver4 = Ps::to16(writeBackLength >> 2); } PX_FORCE_INLINE PxU32 getConstraintLength(const PxSolverConstraintDesc& desc) { return PxU32(desc.constraintLengthOver16 << 4); } PX_FORCE_INLINE PxU32 getWritebackLength(const PxSolverConstraintDesc& desc) { return PxU32(desc.writeBackLengthOver4 << 2); } PX_COMPILE_TIME_ASSERT(0 == (0x0f & sizeof(PxSolverConstraintDesc))); #define MAX_PERMITTED_SOLVER_PROGRESS 0xFFFF } } #endif //DY_SOLVERCONSTRAINTDESC_H