// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXC_FRICTIONPATCHPOOL_H #define PXC_FRICTIONPATCHPOOL_H #include "foundation/PxSimpleTypes.h" #include "PxvConfig.h" #include "PsMutex.h" #include "PsArray.h" // Each narrow phase thread has an input stream of friction patches from the // previous frame and an output stream of friction patches which will be // saved for next frame. The patches persist for exactly one frame at which // point they get thrown away. // There is a stream pair per thread. A contact callback reserves space // for its friction patches and gets a cookie in return that can stash // for next frame. Cookies are valid for one frame only. // // note that all friction patches reserved are guaranteed to be contiguous; // this might turn out to be a bit inefficient if we often have a large // number of friction patches #include "PxcNpMemBlockPool.h" namespace physx { class FrictionPatchStreamPair { public: FrictionPatchStreamPair(PxcNpMemBlockPool& blockPool); // reserve can fail and return null. Read should never fail template FrictionPatch* reserve(const PxU32 size); template const FrictionPatch* findInputPatches(const PxU8* ptr) const; void reset(); PxcNpMemBlockPool& getBlockPool() { return mBlockPool;} private: PxcNpMemBlockPool& mBlockPool; PxcNpMemBlock* mBlock; PxU32 mUsed; FrictionPatchStreamPair& operator=(const FrictionPatchStreamPair&); }; PX_FORCE_INLINE FrictionPatchStreamPair::FrictionPatchStreamPair(PxcNpMemBlockPool& blockPool): mBlockPool(blockPool), mBlock(NULL), mUsed(0) { } PX_FORCE_INLINE void FrictionPatchStreamPair::reset() { mBlock = NULL; mUsed = 0; } // reserve can fail and return null. Read should never fail template FrictionPatch* FrictionPatchStreamPair::reserve(const PxU32 size) { if(size>PxcNpMemBlock::SIZE) { return reinterpret_cast(-1); } PX_ASSERT(size <= PxcNpMemBlock::SIZE); FrictionPatch* ptr = NULL; if(mBlock == NULL || mUsed + size > PxcNpMemBlock::SIZE) { mBlock = mBlockPool.acquireFrictionBlock(); mUsed = 0; } if(mBlock) { ptr = reinterpret_cast(mBlock->data+mUsed); mUsed += size; } return ptr; } template const FrictionPatch* FrictionPatchStreamPair::findInputPatches(const PxU8* ptr) const { return reinterpret_cast(ptr); } } #endif