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All rights reserved. #ifndef DY_CONTACTPREP_H #define DY_CONTACTPREP_H #include "DySolverConstraintDesc.h" #include "PxSceneDesc.h" #include "DySolverContact4.h" namespace physx { struct PxcNpWorkUnit; class PxsConstraintBlockManager; struct PxsContactManagerOutput; struct PxSolverBody; struct PxSolverBodyData; struct PxSolverConstraintDesc; namespace Dy { class ThreadContext; struct CorrelationBuffer; #define CREATE_FINALIZE_SOLVER_CONTACT_METHOD_ARGS \ PxSolverContactDesc& contactDesc, \ PxsContactManagerOutput& output, \ ThreadContext& threadContext, \ const PxReal invDtF32, \ PxReal bounceThresholdF32, \ PxReal frictionOffsetThreshold, \ PxReal correlationDistance, \ PxReal solverOffsetSlop, \ PxConstraintAllocator& constraintAllocator #define CREATE_FINALIZE_SOVLER_CONTACT_METHOD_ARGS_4 \ PxsContactManagerOutput** outputs, \ ThreadContext& threadContext, \ PxSolverContactDesc* blockDescs, \ const PxReal invDtF32, \ PxReal bounceThresholdF32, \ PxReal frictionThresholdF32, \ PxReal correlationDistanceF32, \ PxReal solverOffsetSlopF32, \ PxConstraintAllocator& constraintAllocator /*! Method prototype for create finalize solver contact */ typedef bool (*PxcCreateFinalizeSolverContactMethod)(CREATE_FINALIZE_SOLVER_CONTACT_METHOD_ARGS); extern PxcCreateFinalizeSolverContactMethod createFinalizeMethods[3]; typedef SolverConstraintPrepState::Enum (*PxcCreateFinalizeSolverContactMethod4)(CREATE_FINALIZE_SOVLER_CONTACT_METHOD_ARGS_4); extern PxcCreateFinalizeSolverContactMethod4 createFinalizeMethods4[3]; bool createFinalizeSolverContacts( PxSolverContactDesc& contactDesc, PxsContactManagerOutput& output, ThreadContext& threadContext, const PxReal invDtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxReal solverOffsetSlop, PxConstraintAllocator& constraintAllocator); bool createFinalizeSolverContacts( PxSolverContactDesc& contactDesc, CorrelationBuffer& c, const PxReal invDtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxReal solverOffsetSlop, PxConstraintAllocator& constraintAllocator); SolverConstraintPrepState::Enum createFinalizeSolverContacts4( PxsContactManagerOutput** outputs, ThreadContext& threadContext, PxSolverContactDesc* blockDescs, const PxReal invDtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxReal solverOffsetSlop, PxConstraintAllocator& constraintAllocator); SolverConstraintPrepState::Enum createFinalizeSolverContacts4( Dy::CorrelationBuffer& c, PxSolverContactDesc* blockDescs, const PxReal invDtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxReal solverOffsetSlop, PxConstraintAllocator& constraintAllocator); bool createFinalizeSolverContactsCoulomb1D(PxSolverContactDesc& contactDesc, PxsContactManagerOutput& output, ThreadContext& threadContext, const PxReal invDtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxReal solverOffsetSlop, PxConstraintAllocator& constraintAllocator); bool createFinalizeSolverContactsCoulomb2D(PxSolverContactDesc& contactDesc, PxsContactManagerOutput& output, ThreadContext& threadContext, const PxReal invDtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxReal solverOffsetSlop, PxConstraintAllocator& constraintAllocator); SolverConstraintPrepState::Enum createFinalizeSolverContacts4Coulomb1D( PxsContactManagerOutput** outputs, ThreadContext& threadContext, PxSolverContactDesc* blockDescs, const PxReal invDtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxReal solverOffsetSlop, PxConstraintAllocator& constraintAllocator); SolverConstraintPrepState::Enum createFinalizeSolverContacts4Coulomb2D(PxsContactManagerOutput** outputs, ThreadContext& threadContext, PxSolverContactDesc* blockDescs, const PxReal invDtF32, PxReal bounceThresholdF32, PxReal frictionOffsetThreshold, PxReal correlationDistance, PxReal solverOffsetSlop, PxConstraintAllocator& constraintAllocator); PxU32 getContactManagerConstraintDesc(const PxsContactManagerOutput& cmOutput, const PxsContactManager& cm, PxSolverConstraintDesc& desc); } } #endif //DY_CONTACTPREP_H