// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_CONSTRAINTPARTITION_H #define DY_CONSTRAINTPARTITION_H #include "DyDynamics.h" namespace physx { namespace Dy { struct ConstraintPartitionArgs { enum { eMAX_NUM_BODIES = 8192 }; //Input PxSolverBody* mBodies; PxU32 mNumBodies; ArticulationSolverDesc* mArticulationPtrs; PxU32 mNumArticulationPtrs; PxSolverConstraintDesc* mContactConstraintDescriptors; PxU32 mNumContactConstraintDescriptors; //output PxSolverConstraintDesc* mOrderedContactConstraintDescriptors; PxSolverConstraintDesc* mTempContactConstraintDescriptors; PxU32 mNumSelfConstraintBlocks; PxU32 mNumDifferentBodyConstraints; PxU32 mNumSelfConstraints; Ps::Array* mConstraintsPerPartition; //Ps::Array* mStartIndices; Ps::Array* mBitField; bool enhancedDeterminism; }; PxU32 partitionContactConstraints(ConstraintPartitionArgs& args); } // namespace physx } #endif // DY_CONSTRAINTPARTITION_H