// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_ARTICULATION_REFERENCE_H #define DY_ARTICULATION_REFERENCE_H // a per-row struct where we put extra data for debug and setup - ultimately this will move to be just // debug only #include "DyArticulationUtils.h" #include "DyArticulationScalar.h" #include "DyArticulationFnsScalar.h" #include "DySpatial.h" #if DY_ARTICULATION_DEBUG_VERIFY namespace physx { PX_FORCE_INLINE Cm::SpatialVector propagateVelocity(const FsRow& row, const FsJointVectors& jv, const PxVec3& SZ, const Cm::SpatialVector& v, const FsRowAux& aux) { typedef ArticulationFnsScalar Fns; Cm::SpatialVector w = Fns::translateMotion(-getParentOffset(jv), v); PxVec3 DSZ = Fns::multiply(row.D, SZ); PxVec3 n = Fns::axisDot(getDSI(row), w) + DSZ; Cm::SpatialVector result = w - Cm::SpatialVector(getJointOffset(jv).cross(n),n); #if DY_ARTICULATION_DEBUG_VERIFY Cm::SpatialVector check = ArticulationRef::propagateVelocity(row, jv, SZ, v, aux); PX_ASSERT((result-check).magnitude()<1e-5*PxMax(check.magnitude(), 1.0f)); #endif return result; } PX_FORCE_INLINE Cm::SpatialVector propagateImpulse(const FsRow& row, const FsJointVectors& jv, PxVec3& SZ, const Cm::SpatialVector& Z, const FsRowAux& aux) { typedef ArticulationFnsScalar Fns; SZ = Z.angular + Z.linear.cross(getJointOffset(jv)); Cm::SpatialVector result = Fns::translateForce(getParentOffset(jv), Z - Fns::axisMultiply(getDSI(row), SZ)); #if DY_ARTICULATION_DEBUG_VERIFY PxVec3 SZcheck; Cm::SpatialVector check = ArticulationRef::propagateImpulse(row, jv, SZcheck, Z, aux); PX_ASSERT((result-check).magnitude()<1e-5*PxMax(check.magnitude(), 1.0f)); PX_ASSERT((SZ-SZcheck).magnitude()<1e-5*PxMax(SZcheck.magnitude(), 1.0f)); #endif return result; } } #endif #endif //DY_ARTICULATION_REFERENCE_H