// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_ARTICULATION_REFERENCE_H #define DY_ARTICULATION_REFERENCE_H // a per-row struct where we put extra data for debug and setup - ultimately this will move to be just // debug only #include "DyArticulationUtils.h" #include "DyArticulationScalar.h" #include "DyArticulationFnsScalar.h" #include "DySpatial.h" #if DY_ARTICULATION_DEBUG_VERIFY namespace physx { PX_FORCE_INLINE Cm::SpatialVector propagateVelocity(const FsRow& row, const FsJointVectors& jv, const PxVec3& SZ, const Cm::SpatialVector& v, const FsRowAux& aux) { typedef ArticulationFnsScalar Fns; Cm::SpatialVector w = Fns::translateMotion(-getParentOffset(jv), v); PxVec3 DSZ = Fns::multiply(row.D, SZ); PxVec3 n = Fns::axisDot(getDSI(row), w) + DSZ; Cm::SpatialVector result = w - Cm::SpatialVector(getJointOffset(jv).cross(n),n); #if DY_ARTICULATION_DEBUG_VERIFY Cm::SpatialVector check = ArticulationRef::propagateVelocity(row, jv, SZ, v, aux); PX_ASSERT((result-check).magnitude()<1e-5*PxMax(check.magnitude(), 1.0f)); #endif return result; } PX_FORCE_INLINE Cm::SpatialVector propagateImpulse(const FsRow& row, const FsJointVectors& jv, PxVec3& SZ, const Cm::SpatialVector& Z, const FsRowAux& aux) { typedef ArticulationFnsScalar Fns; SZ = Z.angular + Z.linear.cross(getJointOffset(jv)); Cm::SpatialVector result = Fns::translateForce(getParentOffset(jv), Z - Fns::axisMultiply(getDSI(row), SZ)); #if DY_ARTICULATION_DEBUG_VERIFY PxVec3 SZcheck; Cm::SpatialVector check = ArticulationRef::propagateImpulse(row, jv, SZcheck, Z, aux); PX_ASSERT((result-check).magnitude()<1e-5*PxMax(check.magnitude(), 1.0f)); PX_ASSERT((SZ-SZcheck).magnitude()<1e-5*PxMax(SZcheck.magnitude(), 1.0f)); #endif return result; } } #endif #endif //DY_ARTICULATION_REFERENCE_H