// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_ARTICULATION_INTERFACE_H #define DY_ARTICULATION_INTERFACE_H #include "DyArticulationUtils.h" namespace physx { class PxcConstraintBlockStream; class PxcScratchAllocator; class PxsConstraintBlockManager; struct PxSolverConstraintDesc; namespace Dy { struct ArticulationSolverDesc; class ArticulationPImpl { public: typedef PxU32 (*ComputeUnconstrainedVelocitiesFn)(const ArticulationSolverDesc& desc, PxReal dt, PxcConstraintBlockStream& stream, PxSolverConstraintDesc* constraintDesc, PxU32& acCount, PxsConstraintBlockManager& constraintBlockManager, const PxVec3& gravity, PxU64 contextID); typedef void (*UpdateBodiesFn)(const ArticulationSolverDesc& desc, PxReal dt); typedef void (*SaveVelocityFn)(const ArticulationSolverDesc &m); static ComputeUnconstrainedVelocitiesFn sComputeUnconstrainedVelocities; static UpdateBodiesFn sUpdateBodies; static SaveVelocityFn sSaveVelocity; static PxU32 computeUnconstrainedVelocities(const ArticulationSolverDesc& desc, PxReal dt, PxcConstraintBlockStream& stream, PxSolverConstraintDesc* constraintDesc, PxU32& acCount, PxcScratchAllocator&, PxsConstraintBlockManager& constraintBlockManager, const PxVec3& gravity, PxU64 contextID) { PX_ASSERT(sComputeUnconstrainedVelocities); if(sComputeUnconstrainedVelocities) return (sComputeUnconstrainedVelocities)(desc, dt, stream, constraintDesc, acCount, constraintBlockManager, gravity, contextID); else return 0; } static void updateBodies(const ArticulationSolverDesc& desc, PxReal dt) { PX_ASSERT(sUpdateBodies); if(sUpdateBodies) (*sUpdateBodies)(desc, dt); } static void saveVelocity(const ArticulationSolverDesc& desc) { PX_ASSERT(sSaveVelocity); if(sSaveVelocity) (*sSaveVelocity)(desc); } }; } } #endif //DY_ARTICULATION_INTERFACE_H