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All rights reserved. #ifndef DY_ARTICULATION_HELPER_H #define DY_ARTICULATION_HELPER_H #include "DyArticulation.h" namespace physx { struct PxsBodyCore; class PxcConstraintBlockStream; class PxcRigidBody; class PxsConstraintBlockManager; struct PxSolverConstraintDesc; namespace Dy { struct FsInertia; struct SolverConstraint1DExt; struct ArticulationJointCore; struct ArticulationSolverDesc; struct ArticulationJointTransforms { PxTransform cA2w; // joint parent frame in world space PxTransform cB2w; // joint child frame in world space PxTransform cB2cA; // joint relative pose in world space }; class ArticulationHelper { public: static PxU32 computeUnconstrainedVelocities(const ArticulationSolverDesc& desc, PxReal dt, PxcConstraintBlockStream& stream, PxSolverConstraintDesc* constraintDesc, PxU32& acCount, PxsConstraintBlockManager& constraintBlockManager, const PxVec3& gravity, PxU64 contextID); static void updateBodies(const ArticulationSolverDesc& desc, PxReal dt); static void getImpulseResponse(const FsData& matrix, PxU32 linkID, const Cm::SpatialVectorV& impulse, Cm::SpatialVectorV& deltaV); static PX_FORCE_INLINE void getImpulseResponse(const FsData& matrix, PxU32 linkID, const Cm::SpatialVector& impulse, Cm::SpatialVector& deltaV) { getImpulseResponse(matrix, linkID, reinterpret_cast(impulse), reinterpret_cast(deltaV)); } static void getImpulseSelfResponse(const FsData& matrix, PxU32 linkID0, const Cm::SpatialVectorV& impulse0, Cm::SpatialVectorV& deltaV0, PxU32 linkID1, const Cm::SpatialVectorV& impulse1, Cm::SpatialVectorV& deltaV1); static void flushVelocity(FsData& matrix); static void saveVelocity(const ArticulationSolverDesc& m); static void getDataSizes(PxU32 linkCount, PxU32 &solverDataSize, PxU32& totalSize, PxU32& scratchSize); static void initializeDriveCache(FsData &data, PxU16 linkCount, const ArticulationLink* links, PxReal compliance, PxU32 iterations, char* scratchMemory, PxU32 scratchMemorySize); static PxU32 getDriveCacheLinkCount(const FsData& cache); static void applyImpulses(const FsData& matrix, Cm::SpatialVectorV* Z, Cm::SpatialVectorV* V); private: static PxU32 getLtbDataSize(PxU32 linkCount); static PxU32 getFsDataSize(PxU32 linkCount); static void prepareDataBlock(FsData& fsData, const ArticulationLink* links, PxU16 linkCount, PxTransform* poses, FsInertia *baseInertia, ArticulationJointTransforms* jointTransforms, PxU32 expectedSize); static void setInertia(FsInertia& inertia, const PxsBodyCore& body, const PxTransform& pose); static void setJointTransforms(ArticulationJointTransforms& transforms, const PxTransform& parentPose, const PxTransform& childPose, const ArticulationJointCore& joint); static void prepareLtbMatrix(FsData& fsData, const FsInertia* baseInertia, const PxTransform* poses, const ArticulationJointTransforms* jointTransforms, PxReal recipDt); static void prepareFsData(FsData& fsData, const ArticulationLink* links); static PX_FORCE_INLINE PxReal getResistance(PxReal compliance); static void createHardLimit(const FsData& fsData, const ArticulationLink* links, PxU32 linkIndex, SolverConstraint1DExt& s, const PxVec3& axis, PxReal err, PxReal recipDt); static void createTangentialSpring(const FsData& fsData, const ArticulationLink* links, PxU32 linkIndex, SolverConstraint1DExt& s, const PxVec3& axis, PxReal stiffness, PxReal damping, PxReal dt); static PxU32 setupSolverConstraints(FsData& fsData, PxU32 solverDataSize, PxcConstraintBlockStream& stream, PxSolverConstraintDesc* constraintDesc, const ArticulationLink* links, const ArticulationJointTransforms* jointTransforms, PxReal dt, PxU32& acCount, PxsConstraintBlockManager& constraintBlockManager); static void computeJointDrives(FsData& fsData, Ps::aos::Vec3V* drives, const ArticulationLink* links, const PxTransform* poses, const ArticulationJointTransforms* transforms, const Ps::aos::Mat33V* loads, PxReal dt); }; } } #endif //DY_ARTICULATION_HELPER_H