// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "Solver.h" #include "CuClothData.h" #include "CuPinnedAllocator.h" #include "CuContextLock.h" #include "CuDeviceVector.h" #include "CudaKernelWrangler.h" #include "CmTask.h" #include "SwInterCollision.h" namespace physx { namespace cloth { class CuCloth; class CuFabric; struct PhaseConfig; struct CuKernelData; class CuSolver : public UserAllocated, private CuContextLock, public Solver { #if PX_VC #pragma warning(push) #pragma warning(disable : 4371) // layout of class may have changed from a previous version of the compiler due to // better packing of member #endif struct ClothSolverTask : public Cm::Task { typedef void (CuSolver::*FunctionPtr)(); ClothSolverTask(FunctionPtr, const char*); virtual void runInternal(); virtual const char* getName() const; CuSolver* mSolver; FunctionPtr mFunctionPtr; const char* mName; }; #if PX_VC #pragma warning(pop) #endif PX_NOCOPY(CuSolver) public: CuSolver(CuFactory&); ~CuSolver(); virtual void addCloth(Cloth*); virtual void removeCloth(Cloth*); virtual physx::PxBaseTask& simulate(float dt, physx::PxBaseTask&); virtual bool hasError() const { return mCudaError; } virtual void setInterCollisionDistance(float distance) { mInterCollisionDistance = distance; } virtual float getInterCollisionDistance() const { return mInterCollisionDistance; } virtual void setInterCollisionStiffness(float stiffness) { mInterCollisionStiffness = stiffness; } virtual float getInterCollisionStiffness() const { return mInterCollisionStiffness; } virtual void setInterCollisionNbIterations(uint32_t nbIterations) { mInterCollisionIterations = nbIterations; } virtual uint32_t getInterCollisionNbIterations() const { return mInterCollisionIterations; } virtual void setInterCollisionFilter(InterCollisionFilter filter) { mInterCollisionFilter = filter; } private: void updateKernelData(); // context needs to be acquired // simulate helper functions void beginFrame(); void executeKernel(); void endFrame(); void interCollision(); physx::PxGpuDispatcher& getDispatcher() const; private: CuFactory& mFactory; typedef Vector::Type ClothVector; ClothVector mCloths; CuDeviceVector mClothData; CuPinnedVector::Type mClothDataHostCopy; bool mClothDataDirty; CuPinnedVector::Type mFrameData; CuPinnedVector::Type mIterationData; CuIterationData* mIterationDataBegin; // corresponding device ptr float mFrameDt; uint32_t mSharedMemorySize; uint32_t mSharedMemoryLimit; ClothSolverTask mStartSimulationTask; ClothSolverTask mKernelSimulationTask; ClothSolverTask mEndSimulationTask; CUstream mStream; CUmodule mKernelModule; CUfunction mKernelFunction; int mKernelSharedMemorySize; CuDevicePointer mKernelData; CuDevicePointer mClothIndex; float mInterCollisionDistance; float mInterCollisionStiffness; uint32_t mInterCollisionIterations; InterCollisionFilter mInterCollisionFilter; void* mInterCollisionScratchMem; uint32_t mInterCollisionScratchMemSize; shdfnd::Array mInterCollisionInstances; physx::KernelWrangler mKernelWrangler; uint64_t mSimulateNvtxRangeId; bool mCudaError; friend void record(const CuSolver&); }; } }