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All rights reserved. #pragma once #include "Types.h" #ifndef __CUDACC__ #include "Simd.h" #endif namespace physx { namespace cloth { class CuCloth; struct CuPhaseConfig; template struct IterationState; struct IndexPair; struct CuIterationData; struct CuTether; // reference to cloth instance bulk data (POD) // should not need frequent updates (stored on device) struct CuClothData { CuClothData() { } CuClothData(CuCloth&); // particle data uint32_t mNumParticles; float* mParticles; float* mParticlesHostCopy; // fabric constraints uint32_t mNumPhases; const CuPhaseConfig* mPhaseConfigs; const CuTether* mTethers; uint32_t mNumTethers; float mTetherConstraintScale; const uint16_t* mTriangles; uint32_t mNumTriangles; // motion constraint data float mMotionConstraintScale; float mMotionConstraintBias; // collision data uint32_t mNumSpheres; // don't change this order, it's uint32_t mNumCapsules; // needed by mergeAcceleration() const IndexPair* mCapsuleIndices; uint32_t mNumPlanes; uint32_t mNumConvexes; const uint32_t* mConvexMasks; uint32_t mNumCollisionTriangles; // virtual particle data const uint32_t* mVirtualParticleSetSizesBegin; const uint32_t* mVirtualParticleSetSizesEnd; const uint16_t* mVirtualParticleIndices; const float* mVirtualParticleWeights; bool mEnableContinuousCollision; float mCollisionMassScale; float mFrictionScale; float mSelfCollisionDistance; uint32_t mNumSelfCollisionIndices; const uint32_t* mSelfCollisionIndices; float* mSelfCollisionParticles; uint32_t* mSelfCollisionKeys; uint16_t* mSelfCollisionCellStart; // sleep data uint32_t mSleepTestInterval; uint32_t mSleepAfterCount; float mSleepThreshold; }; // per-frame data (stored in pinned memory) struct CuFrameData { CuFrameData() { } // not initializing pointers to 0! #ifndef __CUDACC__ explicit CuFrameData(CuCloth&, uint32_t, const IterationState&, const CuIterationData*); #endif bool mDeviceParticlesDirty; // number of particle copies that fit in shared memory (0, 1, or 2) uint32_t mNumSharedPositions; // iteration data float mIterDt; uint32_t mNumIterations; const CuIterationData* mIterationData; float mTetherConstraintStiffness; // wind data float mDragCoefficient; float mLiftCoefficient; float mRotation[9]; // motion constraint data const float* mStartMotionConstraints; float* mTargetMotionConstraints; const float* mHostMotionConstraints; float mMotionConstraintStiffness; // separation constraint data const float* mStartSeparationConstraints; float* mTargetSeparationConstraints; const float* mHostSeparationConstraints; // particle acceleration data float* mParticleAccelerations; const float* mHostParticleAccelerations; // rest positions const float* mRestPositions; // collision data const float* mStartCollisionSpheres; const float* mTargetCollisionSpheres; const float* mStartCollisionPlanes; const float* mTargetCollisionPlanes; const float* mStartCollisionTriangles; const float* mTargetCollisionTriangles; float mSelfCollisionStiffness; float mParticleBounds[6]; // maxX, -minX, maxY, ... uint32_t mSleepPassCounter; uint32_t mSleepTestCounter; float mStiffnessExponent; }; // per-iteration data (stored in pinned memory) struct CuIterationData { CuIterationData() { } // not initializing! #ifndef __CUDACC__ explicit CuIterationData(const IterationState&); #endif float mIntegrationTrafo[24]; float mWind[3]; uint32_t mIsTurning; }; } }