// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "foundation/PxVec4.h" #include "Allocator.h" #include "Fabric.h" #include "Types.h" #include "Range.h" namespace physx { namespace cloth { class SwFactory; struct SwTether { SwTether(uint16_t, float); uint16_t mAnchor; float mLength; }; class SwFabric : public UserAllocated, public Fabric { public: #if PX_WINDOWS typedef AlignedVector::Type RestvalueContainer; // avx #else typedef AlignedVector::Type RestvalueContainer; #endif SwFabric(SwFactory& factory, uint32_t numParticles, Range phases, Range sets, Range restvalues, Range indices, Range anchors, Range tetherLengths, Range triangles, uint32_t id); SwFabric& operator=(const SwFabric&); virtual ~SwFabric(); virtual Factory& getFactory() const; virtual uint32_t getNumPhases() const; virtual uint32_t getNumRestvalues() const; virtual uint32_t getNumSets() const; virtual uint32_t getNumIndices() const; virtual uint32_t getNumParticles() const; virtual uint32_t getNumTethers() const; virtual uint32_t getNumTriangles() const; virtual void scaleRestvalues(float); virtual void scaleTetherLengths(float); public: SwFactory& mFactory; uint32_t mNumParticles; Vector::Type mPhases; // index of set to use Vector::Type mSets; // offset of first restvalue, with 0 prefix RestvalueContainer mRestvalues; // rest values (edge length) Vector::Type mIndices; // particle index pairs Vector::Type mTethers; float mTetherLengthScale; Vector::Type mTriangles; uint32_t mId; uint32_t mOriginalNumRestvalues; } PX_ALIGN_SUFFIX(16); } }