// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "SwFactory.h" #include "PxPhysXConfig.h" // Factory.cpp gets included in both PhysXGPU and LowLevelCloth projects // CuFactory can only be created in PhysXGPU project #if defined(PX_PHYSX_GPU_EXPORTS) || PX_XBOXONE #define ENABLE_CUFACTORY PX_SUPPORT_GPU_PHYSX #else #define ENABLE_CUFACTORY 0 #endif #if ENABLE_CUFACTORY #include "CuFactory.h" #endif namespace physx { namespace cloth { uint32_t getNextFabricId() { static uint32_t sNextFabricId = 0; return sNextFabricId++; } } } using namespace physx; cloth::Factory* cloth::Factory::createFactory(Platform platform, void* contextManager) { PX_UNUSED(contextManager); if(platform == Factory::CPU) return new SwFactory; #if ENABLE_CUFACTORY if(platform == Factory::CUDA) return new CuFactory((physx::PxCudaContextManager*)contextManager); #endif return 0; }