// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "foundation/PxAssert.h" #include "Types.h" namespace physx { namespace cloth { template struct Range { Range(); Range(T* first, T* last); template Range(const Range& other); uint32_t size() const; bool empty() const; void popFront(); void popBack(); T* begin() const; T* end() const; T& front() const; T& back() const; T& operator[](uint32_t i) const; private: T* mFirst; T* mLast; // past last element }; template Range::Range() : mFirst(0), mLast(0) { } template Range::Range(T* first, T* last) : mFirst(first), mLast(last) { } template template Range::Range(const Range& other) : mFirst(other.begin()), mLast(other.end()) { } template uint32_t Range::size() const { return uint32_t(mLast - mFirst); } template bool Range::empty() const { return mFirst >= mLast; } template void Range::popFront() { PX_ASSERT(mFirst < mLast); ++mFirst; } template void Range::popBack() { PX_ASSERT(mFirst < mLast); --mLast; } template T* Range::begin() const { return mFirst; } template T* Range::end() const { return mLast; } template T& Range::front() const { PX_ASSERT(mFirst < mLast); return *mFirst; } template T& Range::back() const { PX_ASSERT(mFirst < mLast); return mLast[-1]; } template T& Range::operator[](uint32_t i) const { PX_ASSERT(mFirst + i < mLast); return mFirst[i]; } } // namespace cloth } // namespace physx