// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxsDefaultMemoryManager.h" namespace physx { PxsDefaultMemoryManager::~PxsDefaultMemoryManager() { for (PxU32 i = 0; i < mAllocators.size(); ++i) { mAllocators[i]->~VirtualAllocatorCallback(); PX_FREE(mAllocators[i]); } } Ps::VirtualAllocatorCallback* PxsDefaultMemoryManager::createHostMemoryAllocator(const PxU32 gpuComputeVersion) { PX_UNUSED(gpuComputeVersion); Ps::VirtualAllocatorCallback* allocator = PX_PLACEMENT_NEW(PX_ALLOC(sizeof(PxsDefaultMemoryAllocator), "PxsDefaultMemoryAllocator"), PxsDefaultMemoryAllocator()); mAllocators.pushBack(allocator); return allocator; } //this is an empty stub Ps::VirtualAllocatorCallback* PxsDefaultMemoryManager::createDeviceMemoryAllocator(const PxU32 gpuComputeVersion) { PX_UNUSED(gpuComputeVersion); return NULL; } void PxsDefaultMemoryManager::destroyMemoryAllocator() { for (PxU32 i = 0; i < mAllocators.size(); ++i) { mAllocators[i]->~VirtualAllocatorCallback(); PX_FREE(mAllocators[i]); } } PxsMemoryManager* createMemoryManager() { return PX_PLACEMENT_NEW(PX_ALLOC(sizeof(PxsDefaultMemoryManager), PX_DEBUG_EXP("PxsDefaultMemoryManager")), PxsDefaultMemoryManager()); } }