// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXS_DEFAULT_MEMORY_MANAGER_H #define PXS_DEFAULT_MEMORY_MANAGER_H #include "PxsMemoryManager.h" #include "PsAllocator.h" #include "PsArray.h" namespace physx { class PxsDefaultMemoryAllocator : public Ps::VirtualAllocatorCallback { public: PxsDefaultMemoryAllocator(const char* name = NULL) { PX_UNUSED(name); #if 0 //PX_USE_NAMED_ALLOCATOR if (name) strcpy(mName, name); else strcpy(mName, ""); #endif } virtual ~PxsDefaultMemoryAllocator() { } virtual void* allocate(const size_t newByteSize, const char* filename, const int line) { PX_UNUSED(line); PX_UNUSED(filename); #if 0 //PX_USE_NAMED_ALLOCATOR return PX_ALLOC(newByteSize, mName); #else return PX_ALLOC(newByteSize, filename); #endif } virtual void deallocate(void* ptr) { if (ptr) PX_FREE(ptr); } #if 0 //PX_USE_NAMED_ALLOCATOR char mName[32]; #endif }; class PxsDefaultMemoryManager : public PxsMemoryManager { public: virtual ~PxsDefaultMemoryManager(); virtual Ps::VirtualAllocatorCallback* createHostMemoryAllocator(const PxU32 gpuComputeVersion = 0); virtual Ps::VirtualAllocatorCallback* createDeviceMemoryAllocator(const PxU32 gpuComputeVersion = 0); virtual void destroyMemoryAllocator(); Ps::Array mAllocators; }; } #endif