// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "PxcConstraintBlockStream.h" #include "PxcNpThreadContext.h" using namespace physx; PxcNpThreadContext::PxcNpThreadContext(PxcNpContext* params) : mRenderOutput (params->mRenderBuffer), mContactBlockStream (params->mNpMemBlockPool), mNpCacheStreamPair (params->mNpMemBlockPool), mNarrowPhaseParams (0.0f, params->mMeshContactMargin, params->mToleranceLength), mPCM (false), mContactCache (false), mCreateContactStream (params->mCreateContactStream), mCreateAveragePoint (false), #if PX_ENABLE_SIM_STATS mCompressedCacheSize (0), mNbDiscreteContactPairsWithCacheHits(0), mNbDiscreteContactPairsWithContacts (0), #endif mMaxPatches (0), mTotalCompressedCacheSize (0), mContactStreamPool (params->mContactStreamPool), mPatchStreamPool (params->mPatchStreamPool), mForceAndIndiceStreamPool (params->mForceAndIndiceStreamPool), mMaterialManager(params->mMaterialManager), mLocalNewTouchCount (0), mLocalLostTouchCount (0), mLocalFoundPatchCount (0), mLocalLostPatchCount (0) { #if PX_ENABLE_SIM_STATS clearStats(); #endif } PxcNpThreadContext::~PxcNpThreadContext() { } #if PX_ENABLE_SIM_STATS void PxcNpThreadContext::clearStats() { PxMemSet(mDiscreteContactPairs, 0, sizeof(mDiscreteContactPairs)); PxMemSet(mModifiedContactPairs, 0, sizeof(mModifiedContactPairs)); mCompressedCacheSize = 0; mNbDiscreteContactPairsWithCacheHits = 0; mNbDiscreteContactPairsWithContacts = 0; } #endif void PxcNpThreadContext::reset(PxU32 cmCount) { mContactBlockStream.reset(); mNpCacheStreamPair.reset(); mLocalChangeTouch.clear(); mLocalChangeTouch.resize(cmCount); mLocalPatchCountChange.clear(); mLocalPatchCountChange.resize(cmCount); mLocalNewTouchCount = 0; mLocalLostTouchCount = 0; mLocalFoundPatchCount = 0; mLocalLostPatchCount = 0; }